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  #2101  
Old October 31st, 2002, 10:53 AM
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Default Re: Babylon 5 Mod

Question:
Why do resource facilities only have the amount they store in the description, and not how much they produce?

Question 2:
So we have scrapped the idea of the ancients being able to make money off their bases via the Ancient Ship component?

[ October 31, 2002, 08:57: Message edited by: Imperator Fyron ]
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  #2102  
Old October 31st, 2002, 11:54 AM
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Default Re: Babylon 5 Mod

Val:
I think you accidentally switched the tonnage and damage resistance of the Ancient Reactors bigger than the Light one. Comparing them to all the other types of reactors, the Massive Ancient Reactor is 35kT, 20 HP, and the Massive Fusion, AM, and Gravimetric Reactors are all 20kT, 35 HP. If the Ancient Reactor's values are switched, then the larger ones become better than the Light Ancient Reactor. As it is, the Light Ancient Reactor is the best ancient reactor.
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  #2103  
Old October 31st, 2002, 12:14 PM
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Default Re: Babylon 5 Mod

Oh dear Val, looks like it you messed up with the reactors. Haha... you should have sticked with my values, hehe...
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  #2104  
Old October 31st, 2002, 08:06 PM

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Default Re: Babylon 5 Mod

dang it all... I'm really beginning to hate the reactors... Funny thing is I did use yours as a guide

Yeah, the ancients did lose that ability (as did everyone else), but it may be put back in depending on how tough a time the Ancients and Nomads are having. Really want to test it.
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  #2105  
Old October 31st, 2002, 11:44 PM
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Default Re: Babylon 5 Mod

The bases don't make very many resources. If you take some maintenance reduction trait, then the bases make less money. So, it is kinda balanced against the lowered cost the ships you have.
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  #2106  
Old November 1st, 2002, 05:43 AM

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Default Re: Babylon 5 Mod

Only three more race files to go on the game server ...

I think I will grow to like Gaim Bulkheads - they aren't as efficient as standard armor in this mod, but you get them quite early and they are one of the few things that are guaranteed to take the blows first.
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  #2107  
Old November 1st, 2002, 05:54 AM
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Default Re: Babylon 5 Mod

Val said,
Quote:
How I do wish we could make Research/Intel components for ships...
Preach it brother. Do ya think the nomads are viable? I only agitate for the planet cloak because if the nomads lose planets they can't do any research. In a "research expensive" game it wouldn't be too bad but...

IF: Well, I'm waffling on the "playing the nomad" question. I guess now that .33 is out, I'll look it over tomorrow at lunch and maybe trade in being Minbari for the lowly nomads. (That is, if people are willing to play in character and let me scrape out an existance and not just gobble me up like some small unimportant subspecies. Oh, wait, the shadows would actually be playing in character if they did that. And so would the Narn, and the Centauri...). I guess I'll need to know from you how I go about 'bequething' my Minbari Empire in exchange for the Nomadic race.

[ November 01, 2002, 03:58: Message edited by: jimbob ]
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  #2108  
Old November 1st, 2002, 06:40 AM
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Default Re: Babylon 5 Mod

Well... could find a replacement to take over the Minbari. This replacement would then sign up for the game as the empire you will play. He makes the Minbari empire file and sends it to you, you upload it. You make the nomad empire file and send it to him, he uploads it. After I create the game, I will kick you two from it, and then reassign you to the proper empire. This would allow the player order to be maintained.
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  #2109  
Old November 2nd, 2002, 05:27 AM
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Default Re: Babylon 5 Mod

IF: Re: The PBW game, there is a line that states:- Retroseries building is not a bug , could you explain what this means?
Ta.. in advance.
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  #2110  
Old November 2nd, 2002, 05:46 AM
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Default Re: Babylon 5 Mod

Retroseries building is where you take advantage of the maximum cost to retrofit between 2 ship designs to get a ship build more quickly. You design intermediate designs that are within the cost cap of the previous design, but cheaper than the final design, so that it takes a few turns less to build the ship. Then, retrofit it until it is the desired design.
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