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  #2111  
Old November 2nd, 2002, 05:51 AM
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Default Re: Babylon 5 Mod

Hell I do that all the time... glad to know what I was doing... Thanks
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  #2112  
Old November 2nd, 2002, 06:24 AM
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Default Re: Babylon 5 Mod

On a side note: Retrosynthesis is the process of breaking a carbon compound into smaller units in order to develop a method for synthesizing the compound.

Of course, this has nothing to do with SE:IV, unless you consider the hard work of scientists developing such things for your empire.

What the hell did you think they were doing in those grey lab buildings anyways?
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  #2113  
Old November 2nd, 2002, 05:16 PM

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Default Re: Babylon 5 Mod

Val- have you added the changes to the Pulse and Pulse/laser weapons in .33? It's just that i swear that the weapons are the same as before.

If you have changed them for.33 could you tell me what you've do to them?
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  #2114  
Old November 2nd, 2002, 05:41 PM
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Default Re: Babylon 5 Mod

*Scratches partially frozen head*

What the heck do ya do with a derelict ship? One CAN colonize but to no benefit...ship capture?
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  #2115  
Old November 2nd, 2002, 05:55 PM

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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
*Scratches partially frozen head*

What the heck do ya do with a derelict ship? One CAN colonize but to no benefit...ship capture?
The idea of derelict ships is that if u colonise one it might have technology on it. somthing you can't get anywhere else.

It just makes it interesting insted of finding new techs just on planets.
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  #2116  
Old November 2nd, 2002, 06:21 PM
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Default Re: Babylon 5 Mod

oh, ok. just wondering...drew a blank on first one Thanks!

Val: In a test game with .33 the EA are producing multiple trading Posts, is this intentional and if so why?

[ November 02, 2002, 19:09: Message edited by: pathfinder ]
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  #2117  
Old November 3rd, 2002, 01:05 AM

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Default Re: Babylon 5 Mod

Impressions from current game :
Technomages (as per default AI file) are screwed - they're homeworld has a Place of Power and nothing else.
There is something wrong with Brakiri Graviton Mines - they travel two squares then disappear even though they have damage out beyond range 10. It's making my current border war rather easy as all of their newest designs carry only these as their offensive payload.
Like the new graphics for planet colonization.
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  #2118  
Old November 3rd, 2002, 01:16 AM
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Default Re: Babylon 5 Mod

IF: Could I just change the email address to which the turn is sent to be Stargrazers, and then have him join as the Nomadic Race and submit with my email address?

I hope it's okay with everyone if Stargrazer take the Minbari, and then I'll go Nomad

Val: I'll play a Nomadic race... is there one with a snazzy ship set that I should choose?
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  #2119  
Old November 3rd, 2002, 01:23 AM
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Default Re: Babylon 5 Mod

No. You need to change the entire PBW account, not just the email address. It is easier that way.

Here is what needs to be done:

1) Stargrazer needs to make his Minbari empire file and email it to Jimbob. Jimbob then uploads it to the site, as he is the Minbari currently.

2) Stargrazer needs to quit and rejoin as whatever empire name Jimbob will be using.

3) Jimbob sends Stargrazer his empire file, and Stargrazer uploads it to the site.

4) Someone else can now be the Drazi. Since they are 2nd to Last player in the list, them losing their player number doesn't matter too much.

5) I create the game. Then, Jimbob and Stargrazer can quit, and the Nomad and Minbari empires remain in their current slots.

6) Stargrazer rejoins as the Minbari, Jimbob rejoins as the Nomads (or whatever they will be called).

7) All is well.

If Jimbob quits now, then the Minbari will be removed from their low player number, and will go near to Last (if not Last). This goes against what we had decided to do with the player order, so I would not prefer that to happen.

[ November 02, 2002, 23:24: Message edited by: Imperator Fyron ]
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  #2120  
Old November 3rd, 2002, 01:23 AM

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Default Re: Babylon 5 Mod

Is there anyway to get more main races in a game without having to create them from scratch? As at the mo the max is 7 main empires? Oh and you can't change it in the settings text either, thats only on SE4 GOLD.
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