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September 6th, 2008, 07:34 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Bug Thread: Discussion
Edi:
What 3.20b? Where is smth about it? And what does it fix? I am using 64-bit Linux.
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September 7th, 2008, 03:57 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Zeldor
Edi:
What 3.20b? Where is smth about it? And what does it fix? I am using 64-bit Linux.
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http://forum.shrapnelgames.com/showthread.php?t=40478
Quote:
There is a network problem with 64-bit linux and the 3.20 patch. So if you use that combination you want to download the fixed patch. Shrapnel will replace the official patch, but in the meantime you can download it from this post.
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September 8th, 2008, 01:56 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bug Thread: Discussion
BHV Bug
Flying SC, with Sea King Goblet, fails to retreat to an available sea province, but rather dies retreating into enemy terrain.
Zip attached, pw'd as its an active game file.
Also: has anyone *ever* had success casting wind ride. I've cast more than 28 times - and never gotten any result. (Casting on provinces with more a variety of enemies.
Last edited by chrispedersen; January 7th, 2009 at 08:49 PM..
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September 8th, 2008, 05:34 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Bug Thread: Discussion
I've never heard of anyone getting Wind Ride to work in Dom3.
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September 8th, 2008, 09:40 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
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Re: Bug Thread: Discussion
Quote:
Originally Posted by llamabeast
I've never heard of anyone getting Wind Ride to work in Dom3.
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Could we buglist it?
Does the same thing apply to the flying monkeys? Don't know if it caused an attack or not.. but have cast that a few times with similar lack of results.
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September 8th, 2008, 03:01 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by llamabeast
I've never heard of anyone getting Wind Ride to work in Dom3.
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I've tested the spell before. As far as I can tell it only carries the commander one province away and it isn't always in your direction. In one casting the opposing commander and the units he was leading landed in a nearby indy sea zone and drowned. If the units do not land in one of your zones then you won't know much of what happened. I guess your suppose to use it on enemy provinces that border your own or as a way to preempt a SCs normal movement. I can't imagine many instances where you would use it on your own commanders. All-in-all it isn't particularly worth the required skill, research, and cost.
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September 8th, 2008, 06:12 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Bug Thread: Discussion
Yeah, but the description of what you just said AoE doesn't match the spell description *at all*.
Still think its bugged.
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September 9th, 2008, 04:30 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Amber Clan Mage W2
Dom 3.20 / Vista. EA Oceania, SP / Bering.
This one is fun. I think this one is the last mage I bought in this province. Anyway, is there any reason why he should lack 2 paths of magic ?
@AreaOfEffect : your avatar is nice but very agressive for my poor eyes...
Last edited by Herode; September 9th, 2008 at 04:33 PM..
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September 9th, 2008, 07:10 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
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Re: Bug Thread: Discussion
Whats so surprising?
I have a lot of 2 water amber clan mages.
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September 9th, 2008, 07:56 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Bug Thread: Discussion
Logic question:
If Sea of Ice is strong enough to prevent units from transiting from water to land,
Shouldn't flying units be able to fly over water? They now have places to land.
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