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  #2111  
Old September 6th, 2008, 07:34 PM

Zeldor Zeldor is offline
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Default Re: Bug Thread: Discussion

Edi:

What 3.20b? Where is smth about it? And what does it fix? I am using 64-bit Linux.
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  #2112  
Old September 7th, 2008, 03:57 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Zeldor View Post
Edi:

What 3.20b? Where is smth about it? And what does it fix? I am using 64-bit Linux.
http://forum.shrapnelgames.com/showthread.php?t=40478

Quote:
There is a network problem with 64-bit linux and the 3.20 patch. So if you use that combination you want to download the fixed patch. Shrapnel will replace the official patch, but in the meantime you can download it from this post.
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  #2113  
Old September 8th, 2008, 01:56 AM

chrispedersen chrispedersen is offline
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Default Re: Bug Thread: Discussion

BHV Bug

Flying SC, with Sea King Goblet, fails to retreat to an available sea province, but rather dies retreating into enemy terrain.

Zip attached, pw'd as its an active game file.


Also: has anyone *ever* had success casting wind ride. I've cast more than 28 times - and never gotten any result. (Casting on provinces with more a variety of enemies.

Last edited by chrispedersen; January 7th, 2009 at 08:49 PM..
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  #2114  
Old September 8th, 2008, 05:34 AM

llamabeast llamabeast is offline
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Default Re: Bug Thread: Discussion

I've never heard of anyone getting Wind Ride to work in Dom3.
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  #2115  
Old September 8th, 2008, 09:40 AM

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Default Re: Bug Thread: Discussion

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Originally Posted by llamabeast View Post
I've never heard of anyone getting Wind Ride to work in Dom3.
Could we buglist it?

Does the same thing apply to the flying monkeys? Don't know if it caused an attack or not.. but have cast that a few times with similar lack of results.
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  #2116  
Old September 8th, 2008, 03:01 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by llamabeast View Post
I've never heard of anyone getting Wind Ride to work in Dom3.
I've tested the spell before. As far as I can tell it only carries the commander one province away and it isn't always in your direction. In one casting the opposing commander and the units he was leading landed in a nearby indy sea zone and drowned. If the units do not land in one of your zones then you won't know much of what happened. I guess your suppose to use it on enemy provinces that border your own or as a way to preempt a SCs normal movement. I can't imagine many instances where you would use it on your own commanders. All-in-all it isn't particularly worth the required skill, research, and cost.
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  #2117  
Old September 8th, 2008, 06:12 PM

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Default Re: Bug Thread: Discussion

Yeah, but the description of what you just said AoE doesn't match the spell description *at all*.

Still think its bugged.
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  #2118  
Old September 9th, 2008, 04:30 PM
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Default Amber Clan Mage W2

Dom 3.20 / Vista. EA Oceania, SP / Bering.

This one is fun. I think this one is the last mage I bought in this province. Anyway, is there any reason why he should lack 2 paths of magic ?

@AreaOfEffect : your avatar is nice but very agressive for my poor eyes...
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Last edited by Herode; September 9th, 2008 at 04:33 PM..
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  #2119  
Old September 9th, 2008, 07:10 PM

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Default Re: Bug Thread: Discussion

Whats so surprising?

I have a lot of 2 water amber clan mages.
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  #2120  
Old September 9th, 2008, 07:56 PM

chrispedersen chrispedersen is offline
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Default Re: Bug Thread: Discussion

Logic question:

If Sea of Ice is strong enough to prevent units from transiting from water to land,

Shouldn't flying units be able to fly over water? They now have places to land.
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