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  #2121  
Old October 6th, 2006, 10:42 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Yes, game tomorrow.
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  #2122  
Old October 7th, 2006, 01:32 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Good morning!

Server online.
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  #2123  
Old October 7th, 2006, 02:45 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Server back up after that crash or whatever.
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  #2124  
Old October 8th, 2006, 12:25 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Server closed.

One rather powerful black blob convinced to be a good person... for now, at least. Call it a CR 20 diplomatic encounter.

One CR 20 Pit Fiend run off.

So for the Kibin at 20th, that's 2000 xp.
Jason and Elorin at 19th, that's 2850 xp.
For Kaylin, Me'hive, and Katsuro at 18th, that's 3600 xp.

Vote tied between Kibin and Katsuro; bonus 1500 xp each.

And nobody has yet weighed the big irregular ball of dirty silver yet. Or even moved it from it's resting spot.

Who roleplayed best this session?
Log hopefully attached.
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File Type: zip 453974-OpenRPGLog-2006-10-07.zip (80.8 KB, 85 views)
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  #2125  
Old October 8th, 2006, 01:12 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Whee, XP... my RP vote goes to Me'hive, mostly for the blob stuff
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  #2126  
Old October 8th, 2006, 01:15 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Seconded - What I saw of it.
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  #2127  
Old October 8th, 2006, 08:08 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Vampiric Touch, what his gauntlets have, only affect a living creature touched don't they?
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  #2128  
Old October 8th, 2006, 09:17 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Yes.

And those don't work. The closest Raw item is a weapon with the Bodyfeeder property (Psionic weapon enhancement), which, at a minimum cost of 32,300 gp (which would be for a +1 Bodyfeeder Club) you get:
Quote:
Bodyfeeder: All feeder weapons have a special ability that functions only upon scoring a successful critical hit. A bodyfeeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. These temporary hit points last for 10 minutes. Thus, if the wielder of a bodyfeeder weapon successfully scores a critical hit while the wielder still enjoys temporary hit points from a previous critical hit, the wielder gains only the better of the two values: either his current number of temporary hit points, or the new influx of temporary hit points, whichever is higher.
Strong psychometabolism; ML 12th; Craft Psionic Arms and Armor, claws of the vampire; Price +3 bonus.
Has to deal with full AC, and needs a lot of feat invenstment to really make worthwhile (or expenditure of other things - like more gold for the Keen property - a +1 Keen Bodyfeeder Falcion, for instance, at 50,375 gp; or a +1 Ghost Touch Brilliant Energy Keen Bodyfeeder Falcion at 200,375 gp) to make critting a reasonable proposition. And even then, you need to have a high strength and lay in lots of Power Attack for it to really be worthwhile. And even then, you've only got one hit's worth at any given time.

Those gauntlets are very much broken for a build built for them. And he never listed any price breakdowns.

Consider what those do for a fighter who picks up the two-weapon fighting chain and Improved Unarmed Strike... and Combat Expertiese, as he only has to deal with touch AC anyway, which is normally pretty low.
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  #2129  
Old October 9th, 2006, 09:29 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Just so I know for future reference, if I shapechanged into a Beholder, I'd get one eye ray attack of each type per round, correct?

Also, can I choose in which order they're used? (i.e. Finger of death, disintegrate, stone to flesh, if those don't work *then* try the Charms and whatnot, instead of the order they're listed)

The other thing I was wondering was if I changed shape into something incorporeal such as a dread wraith, there'd be nothing to stop me from casting a spell so long as it didn't have a material component, correct? I'm thinking that though the verbal component has to be uttered in a loud voice, but Jason doesn't seem to have troubles with that...

Ugh, that meteor storm *hurt*...
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  #2130  
Old October 9th, 2006, 11:33 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Beholder: Basically, although there's a limit to how many you can target at one critter (three, I think, I'd have to look it up) - so the when you drug someone, give them the finger, and try to rip them into atoms, and they still don't get it, you can't try the others until next round.

Jason's corporeal on the Ethereal Plane. He's on both the Ethereal and the material, and as he's corporeal on one, he can still cast normally. Creatures that lack something normally required for spellcasting that can cast spells do so anyway, substituting body movements for gestures, using components that are simply in contact with their body, and replacing standard verbal components with other noises as appropriet, similar to a Wildshaped Druid with natural spell - so the Couatl can cast spells with Somatic components despite not having hands. However, like the Wildshaped Druid, when you change your form, you don't pick up that natural bypass automatically. In general, if it's got an Intelligence score above 3, and doesn't say it can't speak (it is possible to use a double-negative properly, really!), I'll let you use Verbal Components. For Somatic, I'll be looking at the picture of the critter - wraiths don't have proper hands, sorry. Material and Focus components will be right out in most cases, as they will have a strong tendency to merge.

And that was with passing one or two of your saves, and not being the target... just picture what would have happened if you had done the most damage to it recently....
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