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  #2141  
Old November 5th, 2002, 06:58 PM
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Default Re: Babylon 5 Mod

Val: Brakiri doing the same as the ShagToth, except they put down say a mining colony then trading post then manufacturing colony...seems redundant to me..but maybe not. I usually put a trading post down then a ship build facility...the manufacturing colony does same plus the added storage and boost to production...maybe a wash...
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  #2142  
Old November 5th, 2002, 09:31 PM
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Default Re: Babylon 5 Mod

On another note: I just visited the old Agents of Gaming site. Looks like they are now out of business, guess the B5 Wars materials were their bread and butter and with that gone so are they.
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  #2143  
Old November 5th, 2002, 10:31 PM

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Default Re: Babylon 5 Mod

Yeah, really sucks. Do you (or anyone) have the forum links for AoG? They had mentioned that they might make the wip stuff available as d/ls.
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  #2144  
Old November 5th, 2002, 11:01 PM
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Default Re: Babylon 5 Mod

http://b5wars.agentsofgaming.com/

I believe it is moving soon, so maybe go there and find out where/when.
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  #2145  
Old November 5th, 2002, 11:03 PM

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Default Re: Babylon 5 Mod

Thanx!
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  #2146  
Old November 5th, 2002, 11:28 PM
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Default Re: Babylon 5 Mod

I just ordered a pile of books (all of them minus two), hope it will arrive within a month. The shippingtime from US to Holland, is usually two weeks. I can't wait. Agent One offered me the option to pay for it in two terms, these guys are great without that I wouldn't be able to buy the whole stock. Two thumns up for AoG!
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  #2147  
Old November 5th, 2002, 11:43 PM

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Default Re: Babylon 5 Mod

It is a shame they lost the liscence, they actually produced a decent product and didn't kill you with the prices.
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  #2148  
Old November 6th, 2002, 01:31 AM
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Default Re: Babylon 5 Mod

Question on shipsets for PBW: Do they have to 100% match? I have the ships I made up for several of the races in my B5 MOD folder; they aren't the "stock" set. (Gaim, Abbai, Pak'Ma'Ra, Drazi, Brakiri)
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  #2149  
Old November 6th, 2002, 02:15 AM
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Default Re: Babylon 5 Mod

Lighthorse/AGoetz: Yup, changing that entry works
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  #2150  
Old November 6th, 2002, 04:54 AM

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Default Re: Babylon 5 Mod

Shouldn't matter, they are just pic files.

That being said, I also wanted to let y'all know that PF's new shipsets will be in .34 for sure (might be all that .34 is). I just did a little jiggery-pokery with them and are finishing them up as we speak - er type?

The Pakmara are done, the Brakiri are in the process of getting a color change, the Drazi are getting a color change as well. Haven't started the Abbai or Llort yet. Gaim was pretty close to the colors originally used, so that should go quick. In all, 6 new ship sets (courtesy of PF) should be zipping their way into .34 very soon.

There may also be an update to the Main.bmps for weach of the races. Can anyone find flags or symbols for the non-major races?

Thanks!
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