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  #2171  
Old October 6th, 2008, 09:39 AM
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Default Re: Bug Thread: Discussion

EDIT: Yes, in that case it's not WAD. If the groundpounders have forest survival, then it's a bug and may run afoul of something that checks that stackmove != flying, therefore does entire stack have forestsurvival and if not, then mapmove 1. I'll ask Johan about that.

Last edited by Edi; October 6th, 2008 at 09:41 AM..
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  #2172  
Old October 7th, 2008, 06:54 PM
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Default Re: Bug Thread: Discussion

A partholonian sorceress of mine (Fomori) got diseased. She was and is wearing a shroud of the battle saint, that gives her regeneration (N4E4D9 blessing). She is diseased alright, but her hitpoints aren't dropping at all, nor is she getting new afflictions.
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  #2173  
Old October 8th, 2008, 12:23 AM
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Default Re: Bug Thread: Discussion

I find all the fun bugs!

This is from the game that ChrisPedersen sent in because of the movement bug. IIRC, both of these were summoned last turn, so they weren't pre-existing, they were created like this.


(EDIT - Just to clarify, the Kokythiad whould be 3W3D, and the Spectre should have 1D + 2x100%WESD.)
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Last edited by JimMorrison; October 8th, 2008 at 12:26 AM..
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  #2174  
Old October 8th, 2008, 01:24 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by JimMorrison View Post
I find all the fun bugs!

This is from the game that ChrisPedersen sent in because of the movement bug. IIRC, both of these were summoned last turn, so they weren't pre-existing, they were created like this.


(EDIT - Just to clarify, the Kokythiad whould be 3W3D, and the Spectre should have 1D + 2x100%WESD.)
This is a known issue and there isn't anything that can be done about it. The game you are in has hit the commander limit or is close to it, so whenever new commanders are recruited or summoned, they get the unique ID of some other commander who died on the same turn and since the ID is immediately put to use again, it isn't sitting idle for one or more turns and doesn't therefore get reset. So looks like the spectral mage got the ID of a basic priest or some other H1 unit and the Kokythiad seems like having the ID of a Sidhe Champion.

This problem was far greater with Dominions 2 with the lower unit and commander limits, but the limits for Dom3 are somewhere in the vicinity of 150k units and 9k commanders after the last patch before this problem crops up.
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  #2175  
Old October 8th, 2008, 10:41 AM

licker licker is offline
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Default Re: Bug Thread: Discussion

Grrr...

I'm still losing the commander windows when playing my MP games, and support hasn't looked at my ticket in over a week.

Does this happen to anyone else??!?

I load the game, and everything comes up fine, but after issuing a couple of commands the commander windows disappear and I can't get them back. I can cycle using 'n' but can't see the commander other than through 't', which doesn't help that much

I have to repeatedly exit dom3 and restart it (which fortunately doesn't take too long, but still...) eventually the windows stick.

I rarely see this happen in my SP test games fwiw...
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  #2176  
Old October 12th, 2008, 03:53 PM

Ornedan Ornedan is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by licker View Post
Grrr...

I'm still losing the commander windows when playing my MP games, and support hasn't looked at my ticket in over a week.

Does this happen to anyone else??!?

I load the game, and everything comes up fine, but after issuing a couple of commands the commander windows disappear and I can't get them back. I can cycle using 'n' but can't see the commander other than through 't', which doesn't help that much

I have to repeatedly exit dom3 and restart it (which fortunately doesn't take too long, but still...) eventually the windows stick.

I rarely see this happen in my SP test games fwiw...
This happened to me a few times in 3.17. Hasn't happened after upgrading to 3.20.
But it is happening in 3.20 to a player in a game I'm hosting.

I could provide the save files for that game if it would help? Can also ask him to do a debugmode log.

Would be nice to get this fixed, since it plays merry hell with actually getting any playing done if someone is suffering from this every 1.5 games or so.
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  #2177  
Old October 12th, 2008, 04:22 PM
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Default Re: Bug Thread: Discussion

Then that someone should come forth on their own, create a support ticket and maybe give some details as to where they got the game. People who have that precise problem generally get zero or negative sympathy on the forums for a good reason and if you dig around, you may even find the reason why.
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  #2178  
Old October 14th, 2008, 11:00 PM

DrNietzsche DrNietzsche is offline
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Default Re: Bug Thread: Discussion

Recently switched PCs to one with Vista. Most of my games worked fine after a little tinkering, and Dominions 3 runs fine in and of itself. The issue? Mods. I can't seem to activate them. Up to date patches..so what could be the issue?
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  #2179  
Old October 16th, 2008, 05:12 AM

konming konming is offline
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Default Re: Bug Thread: Discussion

Found a new (or existing for a long time?) bug. When castle is under siege, you can cancel any unfinished unit production and get the money back. But when you save the game by hitting end turn or save and quit, the unit production is reinstated but the gold remains. This will trigger cheat detection when the turn hosts.
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  #2180  
Old October 16th, 2008, 11:26 AM

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Default Re: Bug Thread: Discussion

I should have read the short list more carefully. The bug was reported.
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