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November 8th, 2002, 01:22 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Val: Unless you (or someone else) objects, I'll use civilian ships for the Dilgar small and medium transports (using a refuleing barge as the large transport) and colony ship. Dilgar stuff just doesn't show what their logistics train looked like except for that barge.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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November 8th, 2002, 02:09 AM
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Major
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Re: Babylon 5 Mod
Not a prob!
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November 8th, 2002, 02:21 AM
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Private
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Re: Babylon 5 Mod
will this list include us play testers who tell you where all the bugs are and go throught the back breaking constant work of playing such a good mod over and over again until we realise it's 4 in the morning and we haven't been out for 7 weeks!
The reminders we give you, such as... i don't know... of the top of my head...
the fact that pulse weapons STILL havent been changed.... it's just somthing that sprung to mind... purely by chance... not that i'm fanatic about it or anything.
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November 8th, 2002, 02:31 AM
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Major General
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Re: Babylon 5 Mod
Val: updated Dilgar DOGA & Racestyle/shipset sent via B5 e-mail
I still am mystified why the mini's are so bLasted dark
Oh... uhm...next?
[ November 08, 2002, 00:33: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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November 8th, 2002, 02:58 AM
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Brigadier General
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Join Date: Jun 2002
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Re: Babylon 5 Mod
Val: I can do a SIMPLE shipset. I haven't done anything like it before.
But I've thought it over and I think my talents (limited, unfortunatley) would be better used making components and the like. When I recieved my order of books from AoG I'll think it over (regarding the shipsets).
So any component wishes and pics are welcoms. I receive orders/requests from anyone.
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Men may control the free world, but women control the boobs.
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November 8th, 2002, 03:03 AM
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Corporal
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Re: Babylon 5 Mod
Val: All my searches for Cascor end up as AoG related info. and mainly refer to their ship designs.
I'm going to have to rely on your AoG books source if you have any info that can be made into a history.
I've been awaiting the arrival of the DVD B5 series one, which supposedly has an Aliens extras section which may have usable stuff on the Hurr and a few others, but the Cascor are an AoG development I think?
Time for bed..
[ November 08, 2002, 01:05: Message edited by: Nomor ]
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November 8th, 2002, 03:50 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Other than a few odd suggestions here and there, all I've really done is complain about the ancient reactors, and compiled a nice Formations.txt file to use instead of the normal one.
Does any work need to be done on the systems/quadrants for the mod? I could offer some there if it is needed.
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November 8th, 2002, 04:04 AM
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Corporal
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Re: Babylon 5 Mod
re : the AIs ship designs in my current game.
The AI is on Medium Bonus
The Vorlons are using Fission engines instead of their Ancient Gravitic engines, but no other complaint - they can certainly beat my designs weight for weight on Strategic Combat. They are the only ones I've seen with advanced armor (and they had it quick too, before I got Boarding Parties researched and built). No Self-Destruct devices though so if I had of gotten there earlier Havn't paid any attention to their generators so I don't know what they are using.
The Grome and Yolu designs however are pretty poor in terms of their weapon loadout. I'm limited to just my Homeworld (+ treaties) and I'm packing Particle Concentrator VIIs, while the highest tech weapon I've seen on them are Medium Laser Is and Particle Cannon IVs.
I'll have a look at the enemy ship list when I get home - with all these Partnership treaties, that should be a faily comprehensive listing of most of the AIs' near state-of-the-art designs.
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November 8th, 2002, 04:31 AM
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Major General
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Re: Babylon 5 Mod
AGoetz: Yeah, I haven't/didn't put too much time/effort into the default AI research file
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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November 8th, 2002, 04:32 AM
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Major
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Re: Babylon 5 Mod
Jamorobo
I'll put in a special line just for Pulse Weapon reminders
All playtesters should send in their names to remind me to include them, especially the quite ones - like Heman.
PF
I'll lighten up the mini's 4 you, probably a lighting issue.
Next? How about the Cascor? Wonderfully curvy ships. Or the Yolu?
Nomor
I have the AoG source stuff for them, I can type 'em in Thanks for the tireless effort though!
I'm still waiting for my DVD set too...
IF
I would love to use your extra formations, send 'em on over.
I can use some help with the systems and quadrants, let me find my notes on what I was going to do and I will give ya a holler!
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