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  #2181  
Old July 3rd, 2005, 06:57 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Something which I personally would like; to be able to determine the duration of Shields and BigExplosion animations. I know it's just eye candy, but perhaps for SEVI?
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  #2182  
Old July 3rd, 2005, 11:02 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Cost of facility upgrades should be based on the difference between the cost of the old and the new facility, not just the cost of the new facilty.
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  #2183  
Old July 3rd, 2005, 10:22 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

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Strategia_In_Ultima said:
Something which I personally would like; to be able to determine the duration of Shields and BigExplosion animations. I know it's just eye candy, but perhaps for SEVI?
In SE4, it lasts as long as the weapon animation does, which is quite sensible.

In Starfury, the shield animation was an arbitrary length, and you just needed to specify what the sequence of sprites should be. It repeated the whole cycle if nessesary (due to a long-cycle beam hitting, say)
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  #2184  
Old July 6th, 2005, 11:13 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

I dont know how exactly this would work but have weapons which attack specific types of weapons cutting threw armour and shields. So race A has weapons which target energy based weapons, you would be forced to use projectile weapons. I hate in the end of the game where Im stuck with have only a specfic group of weapons because all others are too weak.
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  #2185  
Old July 9th, 2005, 12:58 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Colonel;
You need some mods!

http://imagemodserver.mine.nu/other/MM/SE4/Mods/
Check out Pirates & Nomads, or my new Carrier Battles mod (no AI for CBmod, but there is a "newbie" game open on PBW)
Devnull is also quite popular.

Or, if you don't want to have it be too different, you can pick up the SE3 mod I made (For SE4 gold). Something was lost in the translation from stock SE3 to SE4, and this puts it back.

In general, most mods do a significant amount of weapon balancing.

---

PS:
For those who still think a realtime combat can't be controllable, check out the demo of the predecessor to the new Wierd Worlds game.
http://www.digital-eel.com/sais/files.htm

Space bar is the hotkey to toggle the pause.
It only has "play" and "fast forward", no slo-mo, and the weapons are quite different, but you should get the general idea.
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  #2186  
Old July 9th, 2005, 07:45 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

SJ, have most of the major mods, granted I need to update most of them due to new versions made in my absencse but even with mods I still end up chooseing one specific type of weapons never needed any other, nothing forces me to choose weaker or other weapons. I simply want something that forces you to have fleets each with different weapons to battle differnt enemies.
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  #2187  
Old July 9th, 2005, 08:59 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Hmm... that makes me think of Dominions, because in Dominions, you definitely need different types of units (or at least strategies) to defeat the different nations. For instance, to defeat Abysia, you will need a lot of fire resistance spells and items just to counteract their deadly radiant heat. In SE5, last I'd heard, we'll be able to make up our own damage types and resistance types, so you could for instance give the Eee different components than everyone else (to reflect the fact that they're energy beings) which are particularly vulnerable to shield depleters. Actually, this is already being done in a somewhat different way in SE4 by Fyron in the Adamant Mod; the Eee, being an energy race, will get components with half the normal hitpoints, but extra phased shield generation, so they literally will be vulnerable to shield depleters!
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  #2188  
Old July 13th, 2005, 01:59 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

One thing I would really like to see in SEV is some sort of 'galactic council', like in MoO3, but better and with more options. I think it really adds alot to the game to be able to vote on different sorts of rules, have all the council members isolate someone diplomaticly, go to war against someone, etc. Makes you feel less alone and the universe more alive.
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  #2189  
Old July 13th, 2005, 02:17 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

One of the announced features is a new alliance system in which (if I understand it correctly) you can even have multiple rival galactic councils, much like NATO vs. the Warsaw Pact.
Of course, it's hard to say if that feature will actually be present when the game's released - if you followed SE4's development, you might have noticed that drones were planned to be in from the start
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  #2190  
Old July 13th, 2005, 03:43 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Colonel said:
SJ, have most of the major mods, granted I need to update most of them due to new versions made in my absencse but even with mods I still end up chooseing one specific type of weapons never needed any other, nothing forces me to choose weaker or other weapons. I simply want something that forces you to have fleets each with different weapons to battle differnt enemies.
Well, its not so much for fighting different empires...
But in CBmod, a mixed fleet does far better in combat than a monolithic one against most/all enemies.

Any one race might be particularily vulnerable to a type of weapon due to their research path or culture, but you still need to mix in other weapons in order to maximize your effectiveness.
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