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  #211  
Old October 2nd, 2007, 02:54 AM
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Lingchih Lingchih is offline
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Default Re: Placeholder for new Megagame - Evermore

I think it looks good... as long as Oceania is a good ways from me.

Is there a mod we are supposed to use?
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  #212  
Old October 2nd, 2007, 03:04 AM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Velusion said:
Quote:
archaeolept said:
ask for a mulligan? you can't update this game to the next patch after it has started, if mictlan does lose non-cap jags...

Sure you can
Is it possible you could rerandom me? I really, really don't want to get stuck with a nation that's going to be completely different if we apply a patch midway through the game. I can't just imagine having a strong bless, and going from an army of jaguars to nothing =\

Jazzepi
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  #213  
Old October 2nd, 2007, 03:25 AM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Jazzepi said:
Quote:
Velusion said:
Quote:
archaeolept said:
ask for a mulligan? you can't update this game to the next patch after it has started, if mictlan does lose non-cap jags...

Sure you can
Is it possible you could rerandom me? I really, really don't want to get stuck with a nation that's going to be completely different if we apply a patch midway through the game. I can't just imagine having a strong bless, and going from an army of jaguars to nothing =\

Jazzepi
Normally I wouldn't - but since MA Mictlan is going to change around pretty significantly I can understand how it would be difficult to plan when aren't sure of the patch release date.

So... your new draw is...
LA Pangaea
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  #214  
Old October 2nd, 2007, 03:27 AM
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Default Re: Placeholder for new Megagame - Evermore

The mod is ready:

http://67.66.187.69/dominions3/mega-agev2.zip

Feel free to check it out and let me know if there are any problems.
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  #215  
Old October 2nd, 2007, 04:08 AM

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Default Re: Placeholder for new Megagame - Evermore

Is the mod exactly the same as in Perpetuality?

EDIT: diff says .dm file is the same. But banner directory is mega2, not mega. Either you've attached wrong file or that directory has wrong name.
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  #216  
Old October 2nd, 2007, 04:10 AM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Szumo said:
Is the mod exactly the same as in Perpetuality?
Not quite. It has all the same stuff as the perp mod in addition to a slight increase in the costs of gem producing items.

You'll need the new one to play - but not to upload your pretender.
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  #217  
Old October 2nd, 2007, 04:17 AM
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Default Re: Placeholder for new Megagame - Evermore

It looks like this mod will overwrite the one used by perpetuality, does this not pose some problems?
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  #218  
Old October 2nd, 2007, 04:33 AM
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Default Re: Placeholder for new Megagame - Evermore

Blah! Fixed the .zip. Extracting and overwriting with the incorrect .zip shouldn't have had any negative effects though.

Accept any overwrites. For example it doesn't change the flags (snes folder) so if you overwrite them it won't hurt.
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  #219  
Old October 2nd, 2007, 08:59 AM

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Default Re: Placeholder for new Megagame - Evermore

Ok, I DL'd the mod. It seems a bit more complex than any other mods I have. There are 2 folders: mega2 and sns3, plus a file: mega-agev2.

Do I just dump them all into the mod folder as they are?
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  #220  
Old October 2nd, 2007, 09:17 AM

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Default Re: Placeholder for new Megagame - Evermore

Dumping into mod folder should work fine.

Hm, EA Oceania, I'd have thought someone else would've picked it also. Haven't actually ever played an underwater nation before, now it's again time for me to make a fool out of myself.
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