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October 2nd, 2007, 02:54 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Thanked 60 Times in 35 Posts
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Re: Placeholder for new Megagame - Evermore
I think it looks good... as long as Oceania is a good ways from me.
Is there a mod we are supposed to use?
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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October 2nd, 2007, 03:04 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Placeholder for new Megagame - Evermore
Quote:
Velusion said:
Quote:
archaeolept said:
ask for a mulligan? you can't update this game to the next patch after it has started, if mictlan does lose non-cap jags...
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Sure you can
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Is it possible you could rerandom me? I really, really don't want to get stuck with a nation that's going to be completely different if we apply a patch midway through the game. I can't just imagine having a strong bless, and going from an army of jaguars to nothing =\
Jazzepi
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October 2nd, 2007, 03:25 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
Quote:
Jazzepi said:
Quote:
Velusion said:
Quote:
archaeolept said:
ask for a mulligan? you can't update this game to the next patch after it has started, if mictlan does lose non-cap jags...
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Sure you can
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Is it possible you could rerandom me? I really, really don't want to get stuck with a nation that's going to be completely different if we apply a patch midway through the game. I can't just imagine having a strong bless, and going from an army of jaguars to nothing =\
Jazzepi
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Normally I wouldn't - but since MA Mictlan is going to change around pretty significantly I can understand how it would be difficult to plan when aren't sure of the patch release date.
So... your new draw is...
LA Pangaea
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October 2nd, 2007, 03:27 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
The mod is ready:
http://67.66.187.69/dominions3/mega-agev2.zip
Feel free to check it out and let me know if there are any problems.
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October 2nd, 2007, 04:08 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
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Re: Placeholder for new Megagame - Evermore
Is the mod exactly the same as in Perpetuality?
EDIT: diff says .dm file is the same. But banner directory is mega2, not mega. Either you've attached wrong file or that directory has wrong name.
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October 2nd, 2007, 04:10 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
Quote:
Szumo said:
Is the mod exactly the same as in Perpetuality?
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Not quite. It has all the same stuff as the perp mod in addition to a slight increase in the costs of gem producing items.
You'll need the new one to play - but not to upload your pretender.
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October 2nd, 2007, 04:17 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Placeholder for new Megagame - Evermore
It looks like this mod will overwrite the one used by perpetuality, does this not pose some problems?
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October 2nd, 2007, 04:33 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Placeholder for new Megagame - Evermore
Blah! Fixed the .zip. Extracting and overwriting with the incorrect .zip shouldn't have had any negative effects though.
Accept any overwrites. For example it doesn't change the flags (snes folder) so if you overwrite them it won't hurt.
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October 2nd, 2007, 08:59 AM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
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Re: Placeholder for new Megagame - Evermore
Ok, I DL'd the mod. It seems a bit more complex than any other mods I have. There are 2 folders: mega2 and sns3, plus a file: mega-agev2.
Do I just dump them all into the mod folder as they are?
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"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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October 2nd, 2007, 09:17 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Re: Placeholder for new Megagame - Evermore
Dumping into mod folder should work fine.
Hm, EA Oceania, I'd have thought someone else would've picked it also. Haven't actually ever played an underwater nation before, now it's again time for me to make a fool out of myself.
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