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  #211  
Old October 14th, 2004, 09:37 PM

Yossar Yossar is offline
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Default Re: Fools Lament II - Newbies Welcome

There goes the 50 Conjuration site to Ermor. From what I can see, I still find it hard to believe that Ermor is being slowed down at all by the people attacking him. We don't share much of a border so I guess it isn't really my business for the time being, though.
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  #212  
Old October 14th, 2004, 09:54 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Fools Lament II - Newbies Welcome

Well I have not gone home yet, I do know that there are 4 very large enemy armies ( perhaps the largest in the world at this point ) on my border as of Last turn. I am quite sure that they were coordinating for an attack this turn.

It's not like I have Ice Devil SC's than can take down these armies single-handed either.

Perhaps if I had your type of resources I could fend them off. But it does not look like it. Maybe if I had conjuration-9 or something. But that's a pipe dream.

As I said I'm no threat to win the game. Others who have not been fighting for 15 turns straight against the powers of the world and who have been expanding madly and taking capitals here and there ( hey, who has Abysia's and Vanhiem's capital ) have a damn good shot at winning this.

The only reason I am still in this is to insure that the people who ganged up on me so early in the game do not do well in the end game. I have partially acheived this by ( somehow ) slowing my inevitable obliteration at their hands.

I fear though, that when I get home I will find that my 2 main forces have been smashed and that the gig is up. I'll still play it out but I fear for the worst.

Marignon's Purgatory was a brilliant move which saved him from Pangea and allowed him to continue his march on me. Kudos.
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  #213  
Old October 14th, 2004, 10:12 PM

Yossar Yossar is offline
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Default Re: Fools Lament II - Newbies Welcome

Quote:
Huzurdaddi said:( hey, who has Abysia's and Vanhiem's capital )
Not me. I briefly controlled the province of Vanheim until Joun "accidentally" killed one of the Ice Devils sitting on it and took the province. I also just lost the province of Abysia to Abysia's god, come back from the dead. But he won't Last long.
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  #214  
Old October 15th, 2004, 11:33 AM
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Soapyfrog Soapyfrog is offline
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Default Re: Fools Lament II - Newbies Welcome

Ah woe is me, the games' powerhouses are SO WEAK poor fellows whatever shall they do

Hey, look on the bright side, you could be Tien Chi, and have nothing going for you, even if your graphs look good!!

Be warned, I fight like a girl!!!
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  #215  
Old October 16th, 2004, 02:20 PM

Huzurdaddi Huzurdaddi is offline
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Well I made a mistake in Last turns orders. No idea how I did that, but it matters not. I am now AI.

The classless Alliance won. It's really too bad. As I said in game Anatoli11 you are 100% without class ( as is Rex_havoc ) if I find either of you in a game you should know that my only goal will be to wipe you out.
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  #216  
Old October 16th, 2004, 02:21 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Fools Lament II - Newbies Welcome

And and Mictlain piling on at the end ... well ... that's pretty classless as well.

Sorry Yossar, but it is.
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  #217  
Old October 16th, 2004, 05:17 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Fools Lament II - Newbies Welcome

Now, I've been watching this game with interest to see if anything truly weird would evolve as a result of the rather interesting starting situation [which could lead me to update the scenario, so please provide feedback on that, if you would be so kind], but, alas, one other question really raises its ugly head after reading the Last few pages. As my knowledge of Dominions 2 MP is limited to smaller scale games with friends, I would like to know whether the level of personal attacks, *****ing (of the "I really mean it, scumbag" rather than the "please meet my propaganda department" variety), low-level vitriol, and immature behaviour shown by some players is typical of larger Dominions 2 MP games? Is quitting because you are losing typical or an aberration?
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  #218  
Old October 16th, 2004, 06:01 PM

Huzurdaddi Huzurdaddi is offline
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Peter,

I am usually quite congenial as anyone who met me in the 1st 20 turns would have seen. I'm simply against gang banging at an early stage in the game. The *only* reason I stayed in the game was to butcher their armies as much as possible in hope that when I did die they would be destroyed by their neighbors. And I played 20 turns that I would rather have not played to be honest.

As for the scenario I think it's very nice. I really enjoyed the setup and the game *could* have been a lot of fun.
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  #219  
Old October 16th, 2004, 06:25 PM
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baboune baboune is offline
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Default Re: Fools Lament II - Newbies Welcome

Great scenario.. really like the map.

I am hurt by the optionals we use though... No clams, no fever fetish... Hard to get enough gems...
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  #220  
Old October 16th, 2004, 06:40 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Fools Lament II - Newbies Welcome

Quote:

I am hurt by the optionals we use though... No clams, no fever fetish... Hard to get enough gems...

At least all sides are equally restricted. Which I was dubious about the idea at 1st I have to say that I really like it. It makes it so that nations who are not at war do not gain a huge advantage. It reduces micromanagement which I am all for. It's just a plus.

Way to go frog. I really did not think it would work out.
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