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  #211  
Old February 6th, 2006, 06:05 PM
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Default Re: jotu replacement

sucks that you lost two very expensive nifel giants in the process, though.
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  #212  
Old February 6th, 2006, 06:12 PM
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Default Re: jotu replacement

Quote:
KissBlade said:
Hey, is anyone willing to play jotunheim?
I'll do it. Just PM me the password and info on NAPs, wars, and alliances using this board. My other two games are finishing up, and I'll need another,
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  #213  
Old February 6th, 2006, 06:22 PM

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Default Re: jotu replacement

Quote:
Peacekeeper said:
big words for a little nation =)
i may be small but im pretty tough
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  #214  
Old February 6th, 2006, 06:26 PM
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Default Re: jotu replacement

Heh, actually it didn't hurt as much as you think. (though I DID lost a gyjga off a miscalculation and wrong scripting and that hurt) I bought the giants from just converting a bunch of gems into gold.
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  #215  
Old February 6th, 2006, 06:28 PM

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Default Re: jotu replacement

Quote:
arg, another 2 cheat messages. is this gonna happen every time someone uses alchemy?
I have never seen a cheat message except in cases where someone used the wrong mod to create a pretender. If you are still seeing them my guess would be its because those nations didnt use the right mod. Perhaps you should kill them off?

Quote:
I'm recruiting units for a turn (say 6 units), with 3 or 4 resources left over unused. On the next turn, only 4 show up, and the other 2 are still in the queue.
Recently I found out that the rumor is that this is a result of using the CB 5.2 mod. I am not really sure how a mod could cause a bug tho?? Since all it really does is change around some numbers...
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  #216  
Old February 6th, 2006, 06:41 PM
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Default Re: jotu replacement

I would suggest for the next CB mod that we go back to 5.0 and implement the agreed changes. There is definitely something wrong with recruitment, but I don't think anyone's figured out exactly what causes the bug, so it is very hard to fix, especially since it seems to happen on any variety of unit.
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  #217  
Old February 6th, 2006, 07:10 PM
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Default Re: jotu replacement

I think panther tried to improve the usefullness of resource scales in 5.2
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  #218  
Old February 6th, 2006, 07:14 PM

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Default Re: jotu replacement

I think quantum_mechani (not Panther) is doing a fine job on the cb mod (along with many suggestions and contributions from the community).

I've seen the resource bug as well, but its not really a showstopper. I thought maybe it had to do with sloth/productivity scales changing, but I don't really know.

According to Tom Scudders post, he'll be back tuesday.

One other comment: being mictlan in such a crowded game is rough.
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  #219  
Old February 6th, 2006, 08:00 PM
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Default Re: jotu replacement

mictlan? just use your f9 blessed jaguars for early expansion until you get some blood going... you do have those don't you?

and the resource bug is an old one, but has been seemingly much more common in recent versions of the CB mod... i don't think anyone really knows why.
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  #220  
Old February 6th, 2006, 10:45 PM
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Default Re: jotu replacement

Thanks, I've sent you an email with the latest 2 turns. Let me know if I'm seeing things or it's truly a "feature" (as we say at work when we find problems in our application).
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