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  #1  
Old November 4th, 2008, 05:17 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

hmmm the random magic doesn't work either... will need to think something for that too
'
Since this thread is getting some reactions I'll wait 1-2 days to get more needed changes before I put out the next version with the dragons and with the adjusted orc mages.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; November 4th, 2008 at 05:30 PM..
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  #2  
Old November 5th, 2008, 01:31 AM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

You guys are doing a great job keeping this alive-especially you Aezeal. I'm surprised and pleased to see so much getting accomplished, and I just want to commend you. I can't test it out at the moment, but I'm very much looking forward to doing so, sometime in the future.

Keep up the good work!
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  #3  
Old November 5th, 2008, 03:34 AM

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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

You where gonna work on your nation for dom 3 K next right?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old November 5th, 2008, 03:59 AM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Yep, and things are progressing. The graphics are a huge challenge, but it's a lot of fun to work on non-human units. Right now I'm studying Ammonite fossils, so that I can do the fossilized ammonite unit. I haven't decided whether I want to adapt an existing sprite, or create one from scratch.

The Squicks will be based on the Mi-Go, by the way, and I know pretty much how I want them to look like, so they may end up getting done all together, one morning when I'm feeling active.

I've got enough Nations right now that it's preventing me from getting very burned out on any one idea, which, although there's a huge amount to do, actually keeps me progressing faster, overall, so if you notice me giving more attention to another Nation at a particular time, don't worry that it means I'm not working on Aboleths, I'm just doing everything as an overarching project, rather than concentrating on any one thing at any given time--but my focus is definitely concentrated on Aboleths.

You should probably expect atleast one new graphic for the Nation every week, that's what I'm aiming for, but-believe it or not-I'm a really low energy person, especially this time of year, so I have to kind of work around my physical and mental/emotional limitations.
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Old November 5th, 2008, 04:47 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

More bugs--it's "Enslave Mind", not "Enslave Minds". Also, "Life Drain" doesn't seem to show up on the Elder Brain, so I guess that's not a weapon too. The Elder Brains are showing up with no attack, which is bad.
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Old November 5th, 2008, 06:14 PM

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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I'll look into that, they are mostly used as researchers and casters anyway I'd guess so not that much of a problem I hope
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old November 5th, 2008, 07:54 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Well, two Enslave Minds is really good, and an essentially defenseless unit isn't. Without their attacks, I doubt the Brains deserve 500 gold, since a fairly high Astral power doesn't mean it's powerful enough for 500 gold. A unit that can Enslave Mind two enemies a turn, however, might (even though the two are essentially conflicting abilities). I'm not an expert, though (actually, I think it probably wouldn't deserve 500 gold anyways--that's a hefty cost for what's essentially a researcher that can double as a combat mage if it really needs to; seriously, 11 research per unit on a sacred, so it actually costs less upkeep than a mage Starspawn).
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Old November 10th, 2008, 07:31 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Say, is the Ice Citadel supposed to have magic? It has #magicboost 53 -5, but no magic to un-boost. Same with the Terraforming Tower, I think (I haven't gotten to the Commonwealth yet, still working on the Orcs).

Same with the Builder too, it seems. And the destroyer. And the frigate. As does the Attack Form, Lightning Turret, Turret, and Defense Form units (wow).

Last edited by Darkwind; November 10th, 2008 at 07:36 PM.. Reason: holy cow
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Old November 10th, 2008, 07:36 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I'm starting work on the Squick/Mi-Go's today, by the way.
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  #10  
Old November 10th, 2008, 07:43 PM
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Wait, but if the Mi-Gos (in name at least) come from Lovecraft, and assumign Aezeal keeps the R'lyeh nation, that's three Lovecraft-inspired nations (Aboleths, R'lyeh and Neoclidia). Wow. Lovecraft and space go together like peanut butter and jelly (even moreso since I plan on at some point creating an 'Ancients' race (the Ancients were alluded to in a few descriptions of Neoclidian units; more like the few survivors+assorted summoned goodies though).

We need a post (maybe even a thread) for all of the bugs. Seriously. This large of a project, it seems, comes with bugs galore.

Last edited by Darkwind; November 10th, 2008 at 07:47 PM..
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