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November 26th, 2012, 08:15 AM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
There's a button in the options called "Become computer controlled", but since we are(I think?) looking for a sub, since some crazy person might want to test out mid-high level Ulm, you shouldn't press it yet.
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The Following User Says Thank You to Tiavals For This Useful Post:
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November 26th, 2012, 04:10 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
crap tiavals, i had already hit it. im sorry, didn't think a sub was in the loop.
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November 26th, 2012, 06:31 PM
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Private
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Join Date: Nov 2012
Posts: 29
Thanks: 12
Thanked 13 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
A nation is not permanently set to computer controlled until the turn hosts. So if the admin delays the game, and turns quickhost off, then that will allow a substitute player to send in a turn file to overwrite the orders to turn AI. (providing a sub can be found).
Re: sub hunting
Quote:
Originally Posted by krpeters
Two things on going AI:
2) Finding a sub for a losing position can be difficult.
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Quote:
Originally Posted by parone
also, at this point, i would not want to sub into my position. three stales and me repaying some debts have gutted what was Ulm. you'd be better off going ai.
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It is a common fallacy to assume that subs are hard to find for poor or hopeless postions, as the truth it usually the exact opposite of this. Since if a player knows their longterm commitment to the game is going to be short-lived, and with limited time requirements for turns, then it is quite likely that a player will sub in if it only means spending 5 minutes per turn for a dozen turns.
It is actually the good positions that are hard to find subs for, as in those cases a substitute player might have to commit an hour of more each turn for an indefinate period of time, and to a position and game they have no conection to or personal interest in. And finding a player willing to take on that level of fresh commitment can be very difficult, and almost impossible if a newbie isn't acceptable (for whatever raeson)
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November 26th, 2012, 06:49 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
i wonder, man with no name, what your name once might have been...
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November 29th, 2012, 07:30 AM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
I see the game is running again on the server. Did we find a sub?
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November 29th, 2012, 09:17 AM
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Corporal
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Join Date: Sep 2012
Posts: 81
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Doubt it, I'm pretty certain they want AI.
Also, does anyone know if any of the mods we're using have been messed up by the recent update?
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November 29th, 2012, 10:57 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
sluagh, obviously im out of this, but i am in two others. one is all messed up, one is fine. it keeps asking me to install llamabanner.dm, even though it is already installed.
not sure how to fix it, let me know if you figure it out!
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November 29th, 2012, 08:39 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
Agartha's globals are getting a bit scary. Who other than Ermor is trying to keep him in check?
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November 29th, 2012, 10:28 PM
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Corporal
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Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
We found a sub, sorta. Ossa went from Marrigon to Ulm. Actually I'm pretty sure he is in control of both. I'm going to have to ask him to set Marrigon to AI, otherwise he is sockpuppeting I guess.
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November 30th, 2012, 07:36 AM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
I thought it was impossible for one player to play multiple nations in an MP game -- doesn't Dominions flag that and screw up your client if you try it?
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