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  #211  
Old January 11th, 2003, 12:49 AM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Imperator Fyron:
Make 2 Versions of it.
I don't think that is worth the effort.
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  #212  
Old January 17th, 2003, 11:40 PM
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Default Re: Frequently Asked Questions for Newbies

You have to edit them, and turn on the Controlled by AI button.


QUESTION

When you set up a new game, how can you engineer it so that YOU select your opponents you are playing with? When I keep adding existing races...they end up being human controlled!


ANSWER
You have to edit them, and turn on the Controlled by AI button.
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  #213  
Old January 18th, 2003, 09:07 AM
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Default Re: Frequently Asked Questions for Newbies

Ruatha: I will summarize the following and add new item in the next update I am working on. Little busy right now, but should have next update in a week or so.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=007915
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  #214  
Old January 18th, 2003, 09:29 AM
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Default Re: Frequently Asked Questions for Newbies

[quote]Originally posted by Slick:
Ruatha: I will summarize the following and add new item in the next update I am working on. Little busy right now, but should have next update in a week or so.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=007915
[/QUO TE]

Great.
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  #215  
Old January 19th, 2003, 07:37 AM
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Default Re: Frequently Asked Questions for Newbies

1.2.2 Maintenance Aptitude
Unlike other characteristics Maintenance aptitude gives a benifit differnt that what appears at first. Increasing Maintenacne Aptitude from 100% to 110% give significantly more than a 10% advantage from normal. This will in fact decrease the base maintance paid on ships from the default of 25% of it's cost by 10% to 15%.

(PS there are a few other characteristics that I'm told work in a similar fashion. like happiness, reporduction and resistance but I'm not sure what they are)
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  #216  
Old January 19th, 2003, 03:23 PM
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Default Re: Frequently Asked Questions for Newbies

1.2.3 Reproduction Value
The reproduction value works in a similar way to the Maintenance Aptitude. Every percentage point you increase your reproduction increase the planets reporduction by one percentage point. So if you choose 110% reproduction a typical planet could increase its reproduction from 10% to 20%. Thus what seems like a 10% improvement (100% to 110%) is actually a 100% imptovement.
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  #217  
Old January 19th, 2003, 03:26 PM
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Default Re: Frequently Asked Questions for Newbies

5.9.9
Cloaked ships cannot sweep mines.

(found that one out the hard way. )
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  #218  
Old January 19th, 2003, 05:12 PM

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Default Re: Frequently Asked Questions for Newbies

8.7.3
Never use cloaking devices or stealth armor on armed warp point defending satellites. If you do it the passing enemy will not be engaged in battle.

To quote a post from Baron Munchausen (September 2002) which I unfortunately found after I learned about this fact the hard way:

"If even ONE satellite in a stack has stealth armor or other cloaking ability then the whole stack gets treated as cloaked when enemy units come through the warp point -- regardless of whether it is actually cloaked or not. So the whole purpose of the satellite stack on your WP is defeated. I've complained many times to MM about it. He can't seem to find what causes it. If you have sats with cloaking ability sitting on a WP you'd better have something ELSE there to trigger combat when the enemy comes through the WP. A base, ships, something."

The problem still exists in v 1.78.
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  #219  
Old January 19th, 2003, 07:34 PM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by DavidG:
5.9.9
Cloaked ships cannot sweep mines.

(found that one out the hard way. )
I can confirm that problem with unknown minefields. Rumor has it (and there are references that hint at it in history.txt) that a cloaked minesweeper will uncloak to sweep a KNOWN minefield. I still haven't tested this one yet. May or may not work the same way. Has anyone tested a cloaked minesweeper on a known minefield?

Slick

[ January 19, 2003, 17:46: Message edited by: Slick ]
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  #220  
Old January 19th, 2003, 10:07 PM
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Default Re: Frequently Asked Questions for Newbies

That change might have been made for AIs...

If it works for humans, just go add a minefield marker everywhere there might be mines.
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