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September 18th, 2009, 09:06 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Template for reducing late game MM hell
No diplomacy does reduce endgame mm in my opinion, so that's what it has to do with it.
There are disadvantages to the A part of RAND games as well as advantages. I personally don't like the A part and I don't think it would actually prevent two people from colluding if they really wanted to. It might reduce the temptation for people, but if you're playing with players you trust you don't need to worry too about that temptation anyway.
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September 20th, 2009, 01:40 PM
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Captain
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Join Date: Apr 2004
Location: France
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Re: Template for reducing late game MM hell
Quote:
Originally Posted by Sombre
There are disadvantages to the A part of RAND games as well as advantages. I personally don't like the A part and I don't think it would actually prevent two people from colluding if they really wanted to.
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Did anyone ever rename a commander into something like 'NAP3' and attack you with them?
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September 20th, 2009, 02:25 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Template for reducing late game MM hell
You could just send a message. If you want to cheat you'll cheat.
That is a funny idea though.
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September 20th, 2009, 02:53 PM
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BANNED USER
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Join Date: Nov 2007
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Re: Template for reducing late game MM hell
Quote:
Originally Posted by LDiCesare
Did anyone ever rename a commander into something like 'NAP3' and attack you with them?
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That is one of the reasons why "renaming off" is an essential part of any good RAND game.
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September 20th, 2009, 03:22 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
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Re: Template for reducing late game MM hell
The army appears to be commanded by "Hey Bogarus lets gang on Mictlan" the Indie commander who radiates power...
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September 20th, 2009, 10:53 PM
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Major General
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Join Date: Jun 2009
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Re: Template for reducing late game MM hell
Renaming off is such a pain in the ***. I hate not being able to see paths from the world overview while looking at commanders in a province. Or from the army setup screen while scripting mages.
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September 21st, 2009, 06:52 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Template for reducing late game MM hell
It's something of a mood breaker to run into commanders called 'F1D3E1' or 'W Access' when you're playing though. It matters to some people (me included). I prefer renaming off for this reason.
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September 21st, 2009, 08:24 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Template for reducing late game MM hell
I find it more painful to waste precious minutes looking for that specific mage with desired paths. For the sake of MM reduction I change all random path mages names.
The prohibition in RAND game hurts but I can understand why it's required.
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September 21st, 2009, 10:37 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
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Re: Template for reducing late game MM hell
Well ... the big problem with renaming is that the enemy can see your names sometimes. Might just be the little extra intel your enemy needs when arming against your SC.
And might just be the thing that gave your cheating away in a RAND game when a message would never be seen.
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September 21st, 2009, 06:17 PM
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Major
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Join Date: Dec 2006
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Re: Template for reducing late game MM hell
The F1 key is really awesome. =)
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