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  #211  
Old December 15th, 2003, 05:23 PM

NeonElf NeonElf is offline
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Default Re: Dominions II Bug Thread

This is a major bug, I'm unsure if the developer is aware of. I installed to a "different then default install directory" and now my map editor crashes when I try to load a map.
I load the game, click "map editor" "load map" then I type in "aran.tga" (without the quotes) and it crashes out withe a message box stating: "loadmalloc: can't open ./maps/"
One more interesting thing to note is that the title of this message is in sweedish, or just some random characters. It's like: "Nagot gick fel!" with a funky little thing over the "a". Does anyone have a map editor that works?
-NeonElf
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  #212  
Old December 15th, 2003, 08:10 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Dominions II Bug Thread

Ermor's hero, Caractor the Arch Censor, does not get "Need Not Eat". I noticed this because he was using 1 supply=)
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  #213  
Old December 16th, 2003, 12:08 AM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by NeonElf:
It's like: "Nagot gick fel!" with a funky little thing over the "a".
Meaning "something went wrong" in Swedish, if I'm not mistaken...
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  #214  
Old December 19th, 2003, 07:15 PM

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Default Re: Dominions II Bug Thread

Might have a bug here, not sure. Anyway, Legion of Wights summoned me Wights that cant be used underwater. Maybe this is by design, as I see the spell says it cant be CAST underwater (it wasnt). But, I assumed that all non-living creatures could move/fight underwater. I noticed other undead could move/fight underwater just fine.

olaf
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  #215  
Old December 19th, 2003, 07:41 PM
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Default Re: Dominions II Bug Thread

Not everyone. Ghouls can't, for one, and some of the Ermor special reanimations can't. And Lictor (Ermor special commander) can't.

And wights can't, either, but you rpropably knew that already...
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  #216  
Old December 20th, 2003, 05:01 AM

olaf73 olaf73 is offline
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Default Re: Dominions II Bug Thread

Ah ok. Why cant all dead stuff 'breathe' underwater?

olaf

[ December 20, 2003, 03:02: Message edited by: olaf73 ]
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  #217  
Old December 20th, 2003, 08:02 PM
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Default Re: Dominions II Bug Thread

Ghouls breath, and that is a reason for one, but I think those who still have their mind left just hate water. Maybe their equipment would rust away. And wasn't there some kind of a vampire-thing to prevent them from crossing (and going to) water? And of course, those undead with cold aura would freeze water and imprison themselves!

Are there any non-ethereal undead that have cold aura and that can enter water? I don't think so, but with all the units...
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  #218  
Old December 21st, 2003, 07:55 PM

aldiss2 aldiss2 is offline
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Default Re: Dominions II Bug Thread

My first host crash in dom2 so far, cute message though, you folks seen this one?

---------------------------
Något gick fel!
---------------------------
automeele: molesting the dead
---------------------------
OK
---------------------------
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  #219  
Old December 22nd, 2003, 08:17 AM
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Default Re: Dominions II Bug Thread

As reported in another thread, the "Send Horror" spells appear to do nothing. I have not tried, but these people have.
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  #220  
Old December 22nd, 2003, 10:07 AM

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Default Re: Dominions II Bug Thread

Please turn on the Redundancy meter for Unholy spells.

Protection of the Sepulcher, Power of the Sepulcher, Royal Power. Royal Protection all are chaincast regardless of effects or the number of times that it has already been cast on *all* your units that turn. To the point of idiocy.

This is particularly crippling when using Grand Thamaturgists or any spellcaster who also happens to have a level in Unholy. If the unholy priest has any other spells they only hae your initial scripts before they commence casting their unholy buff as many times as they can per round though it seems to do nothing. Unholy priests will also forget to cast battlefield blessing spells in favor of those listed above, even once. So don't forget to script an Unholy Blessing or Royal Blessing or else your sacreds are fodder.

[ December 22, 2003, 09:41: Message edited by: Zen ]
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