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November 2nd, 2004, 04:59 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
Quote:
Atrocities said:
Quote:
Also, how many supplies to the ships have? The AI is hard coded to send ships that go below a certain threshhold back to a resupply base. I forget whether it is 1000 supply points or 500... Ships definitely need many more supplies than this to be used effectively for exploration (and most other purposes) by the AI.
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This night be the culprit. Let me test
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Nope, same thing. The AI is locked into its own system and I am clueless as to why.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 2nd, 2004, 05:06 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
Is it actually building "Attack Base" ships? Are these ships just sitting at the homeworld as well?
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November 2nd, 2004, 05:06 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
Quote:
Imperator Fyron said:
Kerio has a really good personal firewall that is free... Much better than Zonealarm. I have been informed that you will want Kerio 2.1.5, not the newest 4.x Version... Download link: http://www.kerio.com/dwn/kpf2-en-win.exe
If you want a good AV, Kaspersky (www.kaspersky.com) is one of the best. Definitely better than Norton AV, which is actually on the low end of the spectrum... Partially because they make you rebuy it for engine upgrades, unlike most anti-virus programs... Definitely not free though.
Free AV programs include Avast (http://www.avast.com/) and AVPE (http://www.antivir.de/). Stay away from AVG... Just be warned that free AV programs have poor detection rates compared to good "professional" AV programs.
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Just so this doesn't get lost in the deluge, I repost it...
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November 2nd, 2004, 05:08 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
The only differance between 181 and 185 is the amount of supplies each ship uses.
In 181 the ships are consistantly have less then 1000 supplies, but the usage rate is far less than in 185. So I am thinking this might be the problem. Supply useage and not amount.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 2nd, 2004, 05:09 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
If the attack bases and attack ships move out, then back to the HW next turn, they are indeed running out of supplies too quickly.
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November 2nd, 2004, 05:13 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
Bingo. I set the supply usage of the Warp core from 100 to 50 and by turn 20 the major races, say for the borg, had moved into another system.
Fyron I don't know how to thank you other than to say Thank you very much.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 2nd, 2004, 05:25 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
Did you see my post on firewalls and such?
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November 2nd, 2004, 05:44 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 2nd, 2004, 06:23 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - Final Update
Beta testers. I have PM'ed you about the latest patch. One Last night, for Version 1.8.4 Full, and one tonight for 1.8.5 data files. If you did not get one or the other please email me.
Version 1.8.5 fixes a few minor bugs that should improve game play over 1.8.4. I hope.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 2nd, 2004, 10:42 AM
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National Security Advisor
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Re: The Star Trek Mod - Final Update
That's a good thing to know about supplies. I always figured that it would look at percentage of supplies remaining and not just a hard figure like 500 or 1000.
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