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  #211  
Old October 2nd, 2007, 08:15 AM
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Default Re: server things

Oh, I seem to have overlooked that DrP wants to extend the game timer in general. Is anybody against that decision? 12 hours or 24 hours? I noticed that when games increase their turn timer, they tend to die off after a while...
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  #212  
Old October 9th, 2007, 08:46 AM
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Default Re: server things

The long awaited patch 3.10, which fixes and adds tons of things (everything from 28th april to now), has been released yesterday. I'll update ASAP. You should continue to play your current turn with the 3.08 client and switch to 3.10 after I'm done. So download the patch files and stay tuned. Only update your client in case it tells you that your game version is too old when you connect to the game!
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  #213  
Old October 9th, 2007, 12:50 PM
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Default 3.10 update

Okay, 3.10 breaks the mod, I can't update this game:
Code:
Nonexisting armor type: Light Weight Scale Mail
N�got gick fel!
Bad #selectarmor command
N�got gick fel!
Bad #selectarmor command
Aborted


I guess we'll have to stick to 3.08 until the CB mod gets updated to be 3.10 compatible.
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  #214  
Old October 9th, 2007, 01:16 PM
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Default Re: 3.10 update

Fixed that thing, got another:
Code:
name2spell Claws of Cocytus
N�got gick fel!
name2spell: no such spell!!
N�got gick fel!
name2spell: no such spell!!


You'll eventually have an updated mod, or we'll stay at 3.08.
Stay tuned and sorry for the server being down in that time.
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  #215  
Old October 9th, 2007, 01:22 PM
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Default Re: 3.10 update

Here is the updated mod. Install it only AFTER you update to 3.10, which is AFTER the game tells you to when you connect.
Attached Files
File Type: zip 555107-ModsOverEurope.3.10.zip (69.8 KB, 87 views)
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  #216  
Old October 11th, 2007, 01:37 PM
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Default Re: 3.10 update

I got a sprnbr-too-high error when I tried to take my turn.
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  #217  
Old October 11th, 2007, 11:53 PM

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Default Re: 3.10 update

And yet the number of sprites shouldn't have changed,....
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  #218  
Old October 12th, 2007, 12:22 AM
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Default Re: 3.10 update

Might have something to do with the new sprites added by the patch? Maybe that reduces the amount of memory available for sprites (which seems to be what causes the sprnbr error.)

Just a guess.
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  #219  
Old October 12th, 2007, 02:03 AM
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Default Re: 3.10 update

I get the same. It prolly has to do with that the sprite library/cache got bigger with the newly added nations in patch 3.10. In this case there's an easy fix: Remove the units from nations which have already been defeated. Stay tuned...

But even after deleting all sprites from New Ulm: Code:
***** Error sprnbr 574, max 271, file 23


That's a very grave reduction in sprite numbers...
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  #220  
Old October 12th, 2007, 02:50 AM
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Default Re: 3.10 update

Further oddities: After removing all of the defeated nations from the mod, Haida Gwaii and Kharam Dzu can play their turns, but Sylvania and Sanguinia still can't, even though they are "sandwiched" between them nation ID wise. However, the "working" nations come first in the mod file before the others.

Furthermore, starting a game with the mod, where all the nations are played by human players, crashes even before all the pretenders are assigned. However, if some of the nations are given to the AI, those crashes can be prevented. It seems like this is a limitation of the game GUI only. Incidentally, the game server didn't have any troubles in hosting the turn with a 3.10 version, too, it can handle the new units without any troubles.
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