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  #211  
Old April 13th, 2007, 09:53 PM
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Default Re: Radiance – Random Nations, Middle Era (Started

I am going to be out of town tomorrow and getting back Monday morning. I don't suppose you'd mind holding back the hosting just a little bit for me?
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  #212  
Old April 14th, 2007, 01:55 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

Meglo - I'm not sure if you are aware - but using stealth commanders to sneak non-stealth troops out of a besieged castle is a bug.

From Edi's List: BHV Non-stealthy Units Sneaking Out of Besieged Castles Non-stealthy units can sneak out of besieged castles. Requires stealthy commander. Give commander move orders out of castle and he will sneak. Add non-stealthy units and move orders change from sneak to move, but orders are executed on hosting anyway. Can be used to evacuate sieged castles to friendly nighboring provinces and/or attack neighboring hostile provinces. This seems to be a special case of the above issue.

Perhaps I'm wrong, but it looks like this is what you did to escape the seige of your capital.
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  #213  
Old April 14th, 2007, 02:46 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

Quote:
Velusion said:
Meglo - I'm not sure if you are aware - but using stealth commanders to sneak non-stealth troops out of a besieged castle is a bug.

From Edi's List: BHV Non-stealthy Units Sneaking Out of Besieged Castles Non-stealthy units can sneak out of besieged castles. Requires stealthy commander. Give commander move orders out of castle and he will sneak. Add non-stealthy units and move orders change from sneak to move, but orders are executed on hosting anyway. Can be used to evacuate sieged castles to friendly nighboring provinces and/or attack neighboring hostile provinces. This seems to be a special case of the above issue.

Perhaps I'm wrong, but it looks like this is what you did to escape the seige of your capital.
Yea, I know, I read the thread but is it a bug or a WAD? Unless its been fixed, I consider it just part of the game mechanics. Also are there any rules against exploiting a bug?

I thought it was very, clever...

Still, it won't save me, I reckon I have a few more turns at the most.
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  #214  
Old April 14th, 2007, 05:10 PM

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Default Re: Radiance – Random Nations, Middle Era (Signup)

I think I have a problem (bug!?) - for the last couple of turns, one of my castles does NOT produce any units - I wonder why. The production is set, there are no hostile units, there are plenty production points.... What is making me upset, that this is the castle closest to the frontline.... Have you had any similar problems before?
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  #215  
Old April 14th, 2007, 05:32 PM

JayThomas JayThomas is offline
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Default Re: Radiance – Random Nations, Middle Era (Signup)

Hows the unrest?
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  #216  
Old April 15th, 2007, 11:51 AM

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Default Re: Radiance – Random Nations, Middle Era (Signup)

shame on me
120...
So now we know who is making unrest in my prov

(just kiddin
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  #217  
Old April 15th, 2007, 12:02 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

Question: Is there anything other than Pangeas revelers that causes unrest without giving you a notice? There are some magic sites, but if your unrest suddenly goes up is it certain that it's Pangea?
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  #218  
Old April 15th, 2007, 03:38 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

It could be the tasty Tien Chi consorts... (just a tip from the godfather)
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  #219  
Old April 15th, 2007, 05:09 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

Quote:
cupido2 said:
It could be the tasty Tien Chi consorts... (just a tip from the godfather)
tien chi consorts would give a message, so it cant be tien chi consorts.
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  #220  
Old April 15th, 2007, 08:56 PM
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Default Re: Radiance – Random Nations, Middle Era (Signup)

Quote:
Baalz said:
Question: Is there anything other than Pangeas revelers that causes unrest without giving you a notice? There are some magic sites, but if your unrest suddenly goes up is it certain that it's Pangea?
I thought all units that cause unrest gave you notice...
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