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October 2nd, 2007, 08:15 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: server things
Oh, I seem to have overlooked that DrP wants to extend the game timer in general. Is anybody against that decision? 12 hours or 24 hours? I noticed that when games increase their turn timer, they tend to die off after a while...
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October 9th, 2007, 08:46 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: server things
The long awaited patch 3.10, which fixes and adds tons of things (everything from 28th april to now), has been released yesterday. I'll update ASAP. You should continue to play your current turn with the 3.08 client and switch to 3.10 after I'm done. So download the patch files and stay tuned. Only update your client in case it tells you that your game version is too old when you connect to the game!
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October 9th, 2007, 12:50 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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3.10 update
Okay, 3.10 breaks the mod, I can't update this game:
Code:
Nonexisting armor type: Light Weight Scale Mail
N�got gick fel!
Bad #selectarmor command
N�got gick fel!
Bad #selectarmor command
Aborted
I guess we'll have to stick to 3.08 until the CB mod gets updated to be 3.10 compatible.
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October 9th, 2007, 01:16 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: 3.10 update
Fixed that thing, got another:
Code:
name2spell Claws of Cocytus
N�got gick fel!
name2spell: no such spell!!
N�got gick fel!
name2spell: no such spell!!
You'll eventually have an updated mod, or we'll stay at 3.08.
Stay tuned and sorry for the server being down in that time.
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October 9th, 2007, 01:22 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: 3.10 update
Here is the updated mod. Install it only AFTER you update to 3.10, which is AFTER the game tells you to when you connect.
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October 11th, 2007, 01:37 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: 3.10 update
I got a sprnbr-too-high error when I tried to take my turn.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 11th, 2007, 11:53 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: 3.10 update
And yet the number of sprites shouldn't have changed,....
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October 12th, 2007, 12:22 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: 3.10 update
Might have something to do with the new sprites added by the patch? Maybe that reduces the amount of memory available for sprites (which seems to be what causes the sprnbr error.)
Just a guess.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 12th, 2007, 02:03 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: 3.10 update
I get the same. It prolly has to do with that the sprite library/cache got bigger with the newly added nations in patch 3.10. In this case there's an easy fix: Remove the units from nations which have already been defeated. Stay tuned...
But even after deleting all sprites from New Ulm: Code:
***** Error sprnbr 574, max 271, file 23
That's a very grave reduction in sprite numbers...
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October 12th, 2007, 02:50 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: 3.10 update
Further oddities: After removing all of the defeated nations from the mod, Haida Gwaii and Kharam Dzu can play their turns, but Sylvania and Sanguinia still can't, even though they are "sandwiched" between them nation ID wise. However, the "working" nations come first in the mod file before the others.
Furthermore, starting a game with the mod, where all the nations are played by human players, crashes even before all the pretenders are assigned. However, if some of the nations are given to the AI, those crashes can be prevented. It seems like this is a limitation of the game GUI only. Incidentally, the game server didn't have any troubles in hosting the turn with a 3.10 version, too, it can handle the new units without any troubles.
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