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  #211  
Old February 3rd, 2007, 10:33 AM
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Default Re: Turn Rehost

Quote:
Dimaz said:
an army Ether Warriors
That was supposed to be me.

I'm really unhappy with how this game has been going for me. Poor decisions, miscalculations, and to top it all off 2 stales. First time playing with R'lyeh and can't say that I like them much.
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  #212  
Old February 3rd, 2007, 11:10 AM
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Default Re: Turn Rehost

Quote:
Teraswaerto said:
Quote:
Dimaz said:
an army Ether Warriors
That was supposed to be me.

Don't worry, I wouldn't call it an army yet, just a squad of 15. You still have time to become THE Ether Lord. If you can keep T'ien Chi away from your throat at least.
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  #213  
Old February 3rd, 2007, 02:33 PM

calmon calmon is offline
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Default Re: Turn Rehost

If we prevent stale turns with a 2 day (48 hour) cycle i'm fine with. Otherwise i would prefer 24 hours for the moment.
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  #214  
Old February 4th, 2007, 12:05 PM
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Default Re: Turn Rehost

This turn exactly the same People Stalled as before, so i decided that the next turn will be 48h so that i might get info what some of the players are doing.

@Atlantis: Do you still want to quit the game?
@Pangea&Machaka: What are u doing?

btw. Deathmatch Results from this Round:

1. Agharta 4 Victorys
2. Ulm 4 Victorys
3. Vanheim & Tien Ch'i With 1 Victory

Well the next Man fighter will be Better equipped.

btw. Bakemono and Vanheim are now AI, and there are rumours that Ermor is getting big and nasty

p.s. nice fight bandarlog arco lost lots of stuff (i suppose there is nothing as nice than watch other people fight themselves )
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  #215  
Old February 5th, 2007, 04:41 AM
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Default Re: Turn Rehost

Caelum will also switch to AI soon, after all my provinces been taken over by the evil forces of Pan. But I might last one or two more rounds. Thanks for the games folks,
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  #216  
Old February 5th, 2007, 03:35 PM
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Default Re: Turn Rehost

I don't want to point fingers to anyone specifically, as I know there can be many good reasons for it. (well-prepared thug just died, fighting a loosing war, some nations were AI, others stalled, and some nations just put more importance on conjuration and/or construction research than others) But if you look at all contenders in the deathmatch I have to admit I'm somewhat disappointed at the number of "well-equiped thugs who might win" that participited.

Again, I don't want to point fingers, and if no one else minds, so be it, but I have to say this makes it very tempting to send a thug costing lots less gems in for the next one.

And also: "All hail Agartha, kings of the arena!"
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  #217  
Old February 5th, 2007, 07:02 PM
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Default Re: Turn Rehost

Quote:
Amhazair said:
I don't want to point fingers to anyone specifically, as I know there can be many good reasons for it. (well-prepared thug just died, fighting a loosing war, some nations were AI, others stalled, and some nations just put more importance on conjuration and/or construction research than others) But if you look at all contenders in the deathmatch I have to admit I'm somewhat disappointed at the number of "well-equiped thugs who might win" that participited.

Again, I don't want to point fingers, and if no one else minds, so be it, but I have to say this makes it very tempting to send a thug costing lots less gems in for the next one.

And also: "All hail Agartha, kings of the arena!"
support this

i did not make any "atleast 100 gold and 20 gems" rules cause i consider the participation in the deathmatch as a code of honour so could you next time send something worthy.

well i hope the next deathmatch will have more interesting chalengers, i have now better construction levels than 2 so mine might be able to win.
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  #218  
Old February 5th, 2007, 07:07 PM
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Default Re: Turn Rehost

I had every intention of sending a Gift of Reasoned Thing That Should Not Be, full of ethereal void monstery goodness, but it was not ready due to rather obvious reasons. Only a few turns short but so it goes.
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  #219  
Old February 6th, 2007, 12:12 PM
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Default Re: Turn Rehost

the next turn will be 48h again, but then i might switch back to 24h as nobody really wanted 48h. So plz protest now if you dont agree. (if nobody rejects it will be 24h from the next turn on).

btw. pangea seems to went inactive too
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  #220  
Old February 6th, 2007, 04:00 PM

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Default Re: Turn Rehost

I apologize for the awfulness of my entry; I didn't realize just how bad Golems were until I saw the thing fight. I was expecting something better for that gem/research investment...
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