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  #211  
Old January 18th, 2007, 04:53 PM

calmon calmon is offline
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Default Re: Pangean Centaurs on the loose

Anyone know what happens to quantum mechani? He stalled 2 turns in row now and there is no sign that he'll do the current turn.
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  #212  
Old January 18th, 2007, 05:36 PM

Ironhawk Ironhawk is offline
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Default Re: Pangean Centaurs on the loose

Dunno. He did tell me recently that he was short on time these days.
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  #213  
Old January 19th, 2007, 01:38 AM

Ironhawk Ironhawk is offline
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Default Re: Pangean Centaurs on the loose

Oooooooooooo atlantis! Tsk tsk!
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  #214  
Old January 19th, 2007, 10:45 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Quantum Mechani

This is 4 turns in a row now where it Quantum is going to stale. Is it possible for someone to temporaily sub for him?
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  #215  
Old January 20th, 2007, 02:53 PM

Ironhawk Ironhawk is offline
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Default Re: Quantum Mechani

Maybe I will stop in to the IRC channel and see if anyone knows where he is.
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  #216  
Old January 20th, 2007, 03:03 PM

Shovah32 Shovah32 is offline
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Default Re: Quantum Mechani

hes on IRC now about to blitz with us
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  #217  
Old January 22nd, 2007, 12:47 AM

Ironhawk Ironhawk is offline
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Default Boots of Youth

The Green Emperor has grown tired of his mages dying in droves due to old age. This is a general pronouncement that the empire of Pythium is looking to trade with any nation for Boots of Youth. Please send me a PM if you are interested and able to do so. I can pay with gems, forged items, or gold if you prefer.
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  #218  
Old January 23rd, 2007, 01:02 PM
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FAJ FAJ is offline
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Default Bug in the mod

Ok, I feel dumb for not noticing this earlier. I set a guy to start summoning seige golems, and I checked my gems this turn and they were higher than I expected. Apparantly there is a bug in the mod that makes the seige golem spell cost zero gems. I assume it is a bug because a summoning spell for zero gems makes no sense to me.

What should we do about this? Just agree not to use it? I already have a couple of them. I don't know if they are particularly good, but it would seem unfair for me to be able to summon 10-15 of them a turn at zero cost.

Is there a fixed version of the mod or something?
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  #219  
Old January 23rd, 2007, 02:39 PM

Ironhawk Ironhawk is offline
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Default Re: Bug in the mod

I think we should stop using that spell. There is an updated version of the CB mod, but it removes the leadership nerf which would be a pretty radical change from how we are currently playing. My thought is that if you have seige golems now you can keep them but just dont summon any more. If that cripples someones strategy they need to speak up now.
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  #220  
Old January 23rd, 2007, 02:39 PM

Ironhawk Ironhawk is offline
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Default Atlantis

Also, whats up with the atlantis cheating messages??
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