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  #211  
Old July 19th, 2007, 07:48 PM

Micah Micah is offline
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Default Re: Wish-List for Dominions 4

One thing that would be nice is having commanders pick up the troops of a commander that's killed by a ritual mid-move. The current situation where grouped commanders will leave a significant part of the army behind when they have leadership to spare when one of their comrades gets killed by a spell is pretty much completely nonsensical when they're all moving together.
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  #212  
Old July 20th, 2007, 02:27 PM
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Default Re: Wish-List for Dominions 4

I agree that the current Dominions graphics do have a certain charm. They do sort of grow on you. I am basically content with the game as it is - no real complaints. I think it is a great value for the price. I have already spent fractions of a penny per hour of entertainment from this one.

I just see the potential. How great would it be it this super-deep, meaty, juicy game also had ultra-modern, 2008 graphics to draw in new players? Well, I hate to shoot down my own argument by playing devil's advocate for a minute, but there is something to be said for having a smallish player base comprised of mostly experienced and mature players who challenge you and think through their strategies.

So, I'm not volunteering to do the 3-D modelling on thousands of different unit types, but the little kid in me thinks it would be kinda cool if it happened. Dom 5?
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  #213  
Old July 20th, 2007, 04:26 PM
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Default Re: Wish-List for Dominions 4

Quote:
StrictlyRockers said:
Well, I hate to shoot down my own argument by playing devil's advocate for a minute, but there is something to be said for having a smallish player base comprised of mostly experienced and mature players who challenge you and think through their strategies.

Yeah, thats the worst part about ultra-popular online games like Counterstrike and WoW(never played WoW though). I like to call it "Counterstrike Syndrome": where most of the players are idiots. You can escape by playing new mods with small player bases, but, if the mod becomes popular, eventually the Syndrome catches up and the game fills up with a bunch of idiots again.

It'd be nice to not see Dominions end up like that, and as a testament to it, I don't think I've yet seen any flaming or other such idiocy on these forums yet. Good people around here. (Don't worry though, I'll eventually post something stupid. It usually happens)
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  #214  
Old July 20th, 2007, 04:28 PM
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Default Re: Wish-List for Dominions 4

I wish more of the players in the community were idiots. I'd do better in my MP games if that were the case!
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  #215  
Old July 21st, 2007, 07:23 AM

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Default Re: Wish-List for Dominions 4

Filter for magic sites: lists to see sites with summons, recruits, magic bonus or other specialities and a quick link to the province and for sites which can be entered if they are in use.

Since the priests channel the power of the pretender god, the pretender itself should be able to wield that power too. Perhaps even add that a weak pretender (in this aspect) can limit the power of the priests. A pretender with holy level one limits all the priests to the same. Regardless of their own abilities.

While it was mentioned already I really would like to see some advanced scripting for the battles. It is really annoying if the mages casts endless summons which never reach the fighting. At the same time limiting the choice to a single spell can lead to a disaster: Falling frost and banishment one is great against normal troops the other works well enough against undead. What do I script my water mage priests if I fight against a nation with both unit types. Most times nothing at the moment and hope that at least sometimes they use the correct spells and not some undeads which never make a difference.

The next one might be a bit controversial: In the game you can improve the bless magic. That would be more expensive than a normal empowerment (about factor 100). To make the pretender playable the levels would be separate from the normal magic, though it would be one during the creation.
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  #216  
Old July 21st, 2007, 08:43 AM
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Default Re: Wish-List for Dominions 4

OK, heres my 2 cents...

1.improved graphics(we don't need no "gears of war" here, but SOME improvements wouldn't hurt...right?!)
2.siege weapons!!!
3.maybe add a formation setup for units?
4.more combat orders!
5.siege weapons!!!
6.more nations, spells, items etc. you know... the usual stuff.

I'm sorry if some of these things are already proposed or if they are in dom3 already!
great game by the way! can't stop playing it.
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  #217  
Old July 21st, 2007, 07:17 PM

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Default Re: Wish-List for Dominions 4

Quote:
BigDisAwesome said:
I wish more of the players in the community were idiots. I'd do better in my MP games if that were the case!
I know this is a joke, but the idiocy in question would probably manifest itself in things like dropping out of MP games as soon as they started to sour. That it also includes tactical idiocy would be small consolation. :\

-Max
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  #218  
Old July 22nd, 2007, 12:08 PM
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Default Re: Wish-List for Dominions 4

On menus such as F1 can we have the headers be part of the menu box? That way they will stay in place as you scroll down so you can always tell what you are looking at.
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  #219  
Old July 23rd, 2007, 06:24 PM

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Default Re: Wish-List for Dominions 4

Another map filter:
This one would show if a troop type can be recruited in a province. The configuration should be fairly easy to reach. The dialog should contain the list of recruit able units and one of this units can be selected. If the filter is active every where the unit can be recruited its symbol would be displayed. It would be nice if some kind of general unit types could be selected there too like missile troops or units with trample and the filter would show the best fit (if one in a province). For example Cavalry: if there is a heavy and a light cavalry the heavy one would be shown first.
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  #220  
Old July 24th, 2007, 04:57 AM
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Default Re: Wish-List for Dominions 4

Quote:
Wahnsinniger said:
Quote:
StrictlyRockers said:
Well, I hate to shoot down my own argument by playing devil's advocate for a minute, but there is something to be said for having a smallish player base comprised of mostly experienced and mature players who challenge you and think through their strategies.

Yeah, thats the worst part about ultra-popular online games like Counterstrike and WoW(never played WoW though). I like to call it "Counterstrike Syndrome": where most of the players are idiots. You can escape by playing new mods with small player bases, but, if the mod becomes popular, eventually the Syndrome catches up and the game fills up with a bunch of idiots again.

It'd be nice to not see Dominions end up like that, and as a testament to it, I don't think I've yet seen any flaming or other such idiocy on these forums yet. Good people around here. (Don't worry though, I'll eventually post something stupid. It usually happens)
If the ravening hordes of morons ever became a problem in Dom3 (doubtful, since playing Dom3 actually requires both possession of and the ability to use brains), setting up games with the simple stipulation that anything goes and not giving any breaks to whiners and lamers would take care of that problem for most games. What would they do, quit on you? Good riddance. As far as such hordes infesting the forum and making trouble here, let's just say that I suspect any troublemakers would be very unpleasantly surprised indeed. There is precedent of disruptive users having been booted out in the past.
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