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July 6th, 2009, 03:28 AM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
One of the down sides of having known preplaced starting positions is that it takes some of the fun and surprise out of the game that comes from not having any idea where your enemies started. It eliminates some of the mystery right off the bat. For me, that is a lot of the fun, not knowing which way to go or what you might find.
Also, for nations that have good early ritual spells like Blight or Hurricane, they can target their opponents' home provinces with foreknowledge of the locations. That to me seems somewhat of an unfair advantage to those nations. So, on the whole I think I'd prefer to start with random start locations, even though this may give some nation a "bad start location". You take what you get and you try to make the most of it. Some games are better than others. Although I am content to play with pre-placed starting locations, my preference is for them to be placed totally randomly.
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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July 6th, 2009, 03:31 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
Surely if you're at war with someone early it won't be too difficult to find their home province regardless? I can imagine it lets you fire off a blight or hurricane slightly earlier in some cases but I don't see this as more important than having equitable start locations
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July 6th, 2009, 04:40 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
StrictlyRockers
First, in this game home provinces will have VP's and so will be visible regardless of anything else.
Second, no early rituals because of difficult research.
So, while it may be arguable in general, for this game, I think, predefined locations are a perfect option.
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The Following User Says Thank You to ano For This Useful Post:
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July 6th, 2009, 05:50 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
ano, thank you very much for the making the fixes.
I've changed the game settings to use your map.
rdonj, I trust you will check the the matter and act accordingly. If you wish you can consult with me w/o revealing identities.
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July 6th, 2009, 06:08 AM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
Quote:
Originally Posted by ano
StrictlyRockers
First, in this game home provinces will have VP's and so will be visible regardless of anything else.
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That is a very good point.
Quote:
Second, no early rituals because of difficult research.
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That's also a good point.
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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July 6th, 2009, 07:35 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
Everybody please make sure to run some tests of initial expansion. Indies 9 are much stronger then default indies and could be a real problem even for elite blessed troops and SC pretenders.
I just hope everyone here is experienced enough to laugh at my post.
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July 6th, 2009, 07:37 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
Very generous of you, WindgedDog, to warn your future opponents of the dangers that await them
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July 6th, 2009, 07:47 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
Quote:
Originally Posted by WingedDog
Everybody please make sure to run some tests of initial expansion. Indies 9 are much stronger then default indies and could be a real problem even for elite blessed troops and SC pretenders.
I just hope everyone here is experienced enough to laugh at my post.
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Haahahahaahh, I laugh at your post!
Yeah, indie 9 can be very crippling, some nation need unorthodox approaches with indie 9.
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July 6th, 2009, 09:54 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
Alright, the problem has been identified and taken care of.
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July 6th, 2009, 10:11 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: YARG - Yet Another RAND Game [Uploading pretenders]
Quote:
Originally Posted by WingedDog
Everybody please make sure to run some tests of initial expansion. Indies 9 are much stronger then default indies and could be a real problem even for elite blessed troops and SC pretenders.
I just hope everyone here is experienced enough to laugh at my post.
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Heh, so long as I don't have to do quite as well as I would against weaker indies, I'll be ok. Then again, it may be that everyone else has expansion strategies that are robust enough that it doesn't make a difference what indie strength is, but it seems like it would have to slow people down at least a little!
In any case, yeah, testing things out is a wonderful thing.
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