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  #1  
Old August 28th, 2009, 10:40 AM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Let's play a quiz!
Who is the nation with, most provinces, most forts, biggest income, biggest gem income, strongest dominion, and a very scary rising research rate?
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  #2  
Old August 28th, 2009, 12:00 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Oh, oh, I got this one. Stygia!
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  #3  
Old August 29th, 2009, 01:56 PM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Early on, smiths had 5 encumberance (but higher attack), back then the best counter was just to drown them in chaff. In hindsight, it was a mistake to bring them to encumberance 3. I'll probably let them keep the fire immunity, but just up their enc back to 5. Then the easiest counter would be just to spam your cheapest troop on them (especially if you have access to markatas/imps or anything with size 1 and def over 12) and watch them flail around wildly and fatigue up.

But back to the point why I'm posting.

Can be pretty please up the hosting time to 36h or 48h soon? My schools starting and I likely won't be able to keep up if we go on with 24h hosting. I had to post a half-assed turn today cause the deadline was closing in fast.
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  #4  
Old August 29th, 2009, 03:40 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Yeah, we can add more time to the turns. 24 hours Is pretty fast for turn 45. I was enjoying the pace, but it is probably for the best that turns get more time soon. I will switch to 36 hours and we can see if we like it. If that doesn't work out I'll go to 48.
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  #5  
Old September 1st, 2009, 10:17 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

sorry about the stale... I'm not sure what happened. I remember playing the turn, but I'm not sure whether it didn't go through or if I forgot to email it in.

It shouldn't happen again.
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  #6  
Old September 1st, 2009, 11:14 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, it's not a big problem for us... however, looking at the graphs this turn, I think you picked a bad time to stale. Now alugra and stygia are both apparently attacking nehekhara, and he still managed a rather impressive land grab this turn.

So executor, it looks like for once it isn't you on the wrong side of the ganging stick.
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  #7  
Old September 1st, 2009, 01:37 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Rdonj, your info is very wrong. I'm not ganging anyone, nor do I plan to.
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  #8  
Old September 1st, 2009, 02:17 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Lies! You are the big bad wolf and nehekhara, alchera and the ogre kingdoms are the three little pigs.
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  #9  
Old September 1st, 2009, 10:34 PM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by rdonj View Post
Lies! You are the big bad wolf and nehekhara, alchera and the ogre kingdoms are the three little pigs.
Oink.
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  #10  
Old September 2nd, 2009, 02:37 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by rdonj View Post
Lies! You are the big bad wolf and nehekhara, alchera and the ogre kingdoms are the three little pigs.
What does that make you than? The little red riding-hood?
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