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  #211  
Old June 9th, 2010, 06:54 AM

Dimaz Dimaz is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I lost not only slaves, but important strategic point as well, as I said. It's easy to judge when you're not the one who suffered as mentioned earlier. Anyway, I just don't want to turn this into another drama thread, so I'm stopping here.
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  #212  
Old June 9th, 2010, 07:15 AM
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Burnsaber Burnsaber is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Just to clear some possibly bad air here, I'd like to state why people are generally against rollbacks due to "minor"* bugs like this. It's not due to your current position in the game, but rollbacking is widely known to cause more bugs and odd behaviour to appear. It can easily lead to a vicious circle.

And it should be noted that this game is buggy and there really is nothing for us to do except to accept it. If games were rolled back everytime someone unjustly lost something to a bug, it would really lenghten games.


* minor = not gamebreaking in these kinds of cases
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  #213  
Old June 9th, 2010, 07:34 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

There are known bugs and unknown bugs. For known bugs, usually there are some workarounds. For example, from now on I'll script 1 more prec-100 spell then needed to do the task, if possible. But when unknown bug destroys some good plan (and I consider laying a trap for fully equipped golem a good plan), it's annoying as hell. On the other hand, rollback bugs are ALWAYS connected to someone using 2h files from another version of the same turn, as it's the only possible reason for them (there is no other information that other version of the turn existed at all). So if the players cooperate, there are no problems with rollbacks at all. I know what I'm talking about as I hosted dom games manually before Llamaserver appeared.
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  #214  
Old June 9th, 2010, 07:46 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

99% of bugs are because of wrong .2h file, but then it's not a bug anymore, it's closer to cheating [well, people can get sloppy too]

How about I retire this Golem? Send him home and not use against you any more. He should have died after all [but I'm sure everyone has many "should have" moments in dom history]. I know I'd be unhappy in your position too.
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  #215  
Old June 9th, 2010, 07:49 AM
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Gregstrom Gregstrom is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

It's probably no comfort, but the bug with prec-100 spells is a known issue I think. I remember seeing it mentioned previously in the forums, and saw it myself in an MP battle a couple of days back. The miss chance is vanishingly small, too.

I'm against rollbacks in all but the most extreme circumstances - there have been enough games in these forums where rollbacks have caused more grief than they've cured, and I've no wish to inadvertently add to that total.
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  #216  
Old June 9th, 2010, 08:03 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Zeldor, nevermind. You'll probably crush me soon, golem or not; most of my feelings are already expressed in private IM talk with Kuritza so I'll become calmer soon. I still have couple of surprises for you, so don't worry too much - your golem won't be able to cheat "death" forever
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  #217  
Old June 9th, 2010, 08:11 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Oh well, yeah, I wish all that Setsumi never happened, so many wrong things from all sides there... not a best example of MP game :P

My Golems usually have bad luck, I remember losing 3 Golems one turn to turn50 limit. All against routing enemies. So I have some trauma here and I was hesitant to summon any here But after you got one, I decided to give it a try too

And you did not storm my fort, I am disappointed

Too bad we don't have proper border, so I can't bring my mages in. But maybe it's more interesting this way...
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  #218  
Old June 9th, 2010, 05:43 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Please add 24h for this turn.
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  #219  
Old June 10th, 2010, 02:43 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Done
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  #220  
Old June 12th, 2010, 01:33 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I'll be away for 3 days and finding a sub makes little sense now, please add 48h for this turn.
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