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June 9th, 2010, 06:54 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I lost not only slaves, but important strategic point as well, as I said. It's easy to judge when you're not the one who suffered as mentioned earlier. Anyway, I just don't want to turn this into another drama thread, so I'm stopping here.
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June 9th, 2010, 07:15 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Just to clear some possibly bad air here, I'd like to state why people are generally against rollbacks due to "minor"* bugs like this. It's not due to your current position in the game, but rollbacking is widely known to cause more bugs and odd behaviour to appear. It can easily lead to a vicious circle.
And it should be noted that this game is buggy and there really is nothing for us to do except to accept it. If games were rolled back everytime someone unjustly lost something to a bug, it would really lenghten games.
* minor = not gamebreaking in these kinds of cases
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June 9th, 2010, 07:34 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
There are known bugs and unknown bugs. For known bugs, usually there are some workarounds. For example, from now on I'll script 1 more prec-100 spell then needed to do the task, if possible. But when unknown bug destroys some good plan (and I consider laying a trap for fully equipped golem a good plan), it's annoying as hell. On the other hand, rollback bugs are ALWAYS connected to someone using 2h files from another version of the same turn, as it's the only possible reason for them (there is no other information that other version of the turn existed at all). So if the players cooperate, there are no problems with rollbacks at all. I know what I'm talking about as I hosted dom games manually before Llamaserver appeared.
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June 9th, 2010, 07:46 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
99% of bugs are because of wrong .2h file, but then it's not a bug anymore, it's closer to cheating [well, people can get sloppy too]
How about I retire this Golem? Send him home and not use against you any more. He should have died after all [but I'm sure everyone has many "should have" moments in dom history]. I know I'd be unhappy in your position too.
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June 9th, 2010, 07:49 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It's probably no comfort, but the bug with prec-100 spells is a known issue I think. I remember seeing it mentioned previously in the forums, and saw it myself in an MP battle a couple of days back. The miss chance is vanishingly small, too.
I'm against rollbacks in all but the most extreme circumstances - there have been enough games in these forums where rollbacks have caused more grief than they've cured, and I've no wish to inadvertently add to that total.
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June 9th, 2010, 08:03 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Zeldor, nevermind. You'll probably crush me soon, golem or not; most of my feelings are already expressed in private IM talk with Kuritza  so I'll become calmer soon. I still have couple of surprises for you, so don't worry too much - your golem won't be able to cheat "death" forever 
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June 9th, 2010, 08:11 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Oh well, yeah, I wish all that Setsumi never happened, so many wrong things from all sides there... not a best example of MP game :P
My Golems usually have bad luck, I remember losing 3 Golems one turn to turn50 limit. All against routing enemies. So I have some trauma here and I was hesitant to summon any here  But after you got one, I decided to give it a try too
And you did not storm my fort, I am disappointed
Too bad we don't have proper border, so I can't bring my mages in. But maybe it's more interesting this way...
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June 9th, 2010, 05:43 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Please add 24h for this turn.
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June 10th, 2010, 02:43 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Done 
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June 12th, 2010, 01:33 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I'll be away for 3 days and finding a sub makes little sense now, please add 48h for this turn.
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