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March 16th, 2005, 08:47 PM
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Brigadier General
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Join Date: Apr 2002
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Re: Updated the FAQ
*sigh*
No lengthy discussions, please. Fyron, the instant you feel like you are reading something that is over-analyzing and taking the fun away for you, just stop reading.
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Slick.
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March 16th, 2005, 08:53 PM
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Brigadier General
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Re: Updated the FAQ
Great research, douglas. I'm sure that took some time to test.
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Slick.
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March 16th, 2005, 09:05 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
I was talking about the ship ID number stuff, to make it clear...
Slick:
You can delete posts now. Just hit the "Delete this post" button when editing the post you wish to delete.
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March 16th, 2005, 11:14 PM
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Major
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Re: Updated the FAQ
At least the part relating to ship repair order should go in, though possibly just as "Ships are repaired in the order they are listed in the fleet transfer screen." At least some part of it should go in the turn sequencing section, unless you really want to leave the updated 14.1.1 as "stellar manipulation may or may not happen before other ships move."
Speaking of the turn sequencing section, a few other things are wrong in there. The correct order to the best of my knowledge is:
A) TREATY CHANGES, TRADES (note: planet orders are not cleared when transferred through diplomacy, ship orders are)
B) MOVEMENT, 30 days, combat every time something in the sector gets a move and either the sector contents have changed or something has been damaged in the last battle in the sector this turn.
Immobile things carry out their orders on day 0 or 1, I'm not sure which.
-RESOURCE CONVERSION
-RETROFIT/MOTHBALL/SCRAP/ANALYZE/ETC.
-MINELAYING
-MINE SWEEPING
-UNIT LAUNCHING
-LOADING
-UNLOADING
-STELLAR MANIPULATION
-SHIP/FLEET EXPERIENCE, combat
D) INTEL
E) RESOURCE INCOME
F) MAINTENANCE
G) RESEARCH
H) CONSTRUCTION
I) REPAIR
J) SHIP/FLEET EXPERIENCE, facility
New ships and ships which have their final movement at a planet with a ship training facility benefit from the facility in that turn, as do fleets. (tbontob, Roanon)
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March 16th, 2005, 11:25 PM
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Brigadier General
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Re: Updated the FAQ
I just realized we need to figure out where ship construction happens. I think "income" should be "resource income" and "production" should be "construction".
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Slick.
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March 16th, 2005, 11:38 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
In SE4 terms, production refers to making resources and construction refers to using those resources to build stuff. This seems to be very consistent terminology.
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March 16th, 2005, 11:41 PM
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Major
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Re: Updated the FAQ
I agree. My post has been edited to reflect that. I also remembered that I have seen repair bases repair things in the same turn they were built, so I moved repair down the list.
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March 16th, 2005, 11:48 PM
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Brigadier General
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Re: Updated the FAQ
I can confirm that repair happens near the end because if a spaceyard/repair ship ends its turn in a sector with damaged ships, it will assist in repairs.
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Slick.
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March 17th, 2005, 12:17 AM
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First Lieutenant
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Re: Updated the FAQ
Quote:
douglas said:
Create Black Hole:
Can only be issued at a star, but no star is necessary when the order is carried out. The star the order was issued at will be deleted even if it is not in the same system as the new black hole. This deletion will not affect anything else in the system - the star just disappears. Cannot be done in the presence of an enemy.
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Let me stress that the blackhole is succesfully created in the target system - even if the ship carries out it's "create black hole" order in a space that doesn't have a star! System Gravitational Shields still protect the target system, however.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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March 17th, 2005, 12:28 AM
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Shrapnel Fanatic
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Re: Updated the FAQ
Does the target system still have to have a star in it? Not necessarily in the sector that the ship ends up, but at least somewhere in the system?
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