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  #2191  
Old October 17th, 2008, 08:25 AM

thejeff thejeff is offline
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Default Re: Bug Thread: Discussion

Not to helpful for Lifelong protection, since it keeps making Imps.

Since it's a thug, Quicken Self, Attack, Attack, Attack, BoW, might be worth trying. It might cast if there are more enemies than friendlies around him.

But it's not just a deprecation. My best guess from the log is No enemies hurt :0, Some allies hurt: -value. Since the result is negative, the spell is forbidden. The 100,000 bonus for being scripted isn't added in. If it was, 100,000 - 49 would be far above any other spellscore.
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  #2192  
Old October 18th, 2008, 09:52 PM

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Default Re: Bug Thread: Discussion

Gugner the Jotun hero, monster 2845. Text lists golden armor. However, he actually has no armor, and instead has two shields. And an iron cap.

CBM 1.3 is enabled.
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  #2193  
Old October 18th, 2008, 10:04 PM

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Default Re: Bug Thread: Discussion

Hydra 1839,

lists twice the regeneration of the earlier forms, (12hp regen) but doesn't actually regenerate in battle
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  #2194  
Old October 18th, 2008, 11:37 PM

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Default Re: Bug Thread: Discussion

Also, the hydra tamer says its the only unit that can catch and tame - however any unit can actually lead the hydras.

usually the catch and tame verbiage does restrict - aka see abysia's fire drakes.
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  #2195  
Old October 18th, 2008, 11:48 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by chrispedersen View Post
Also, the hydra tamer says its the only unit that can catch and tame - however any unit can actually lead the hydras.

usually the catch and tame verbiage does restrict - aka see abysia's fire drakes.
The catching and taming part is simply flavor text. Beside catching and taming has nothing to do with leading. Once tamed (recruited), any unit with leadership can move them.

The Beast Tamer of Abysia can lead Salamanders because he has magic leadership. Again, the taming and training in the text is just for flavor. Any unit with magic leadership can lead the salamanders. There isn't some specially coded leadership with these units.

All leadership breaks down to regular, undead, or magic.
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  #2196  
Old October 19th, 2008, 05:07 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by chrispedersen View Post
Gugner the Jotun hero, monster 2845. Text lists golden armor. However, he actually has no armor, and instead has two shields. And an iron cap.

CBM 1.3 is enabled.
Vanilla Dom3 units end somewhere a little below 2100. That's a mod problem, not a Dom3 problem.
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  #2197  
Old October 19th, 2008, 09:55 AM
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Default Re: Bug Thread: Discussion

The illwinter email address where files can be sent has been added (in broken format) to the bug shortlist opening post. But if you do send files there, detailed descriptions. And if you're playing with mod games, the mod files and everything else necessary as well. Use zip format when packing things. Kristoffer at least does not use rar at all and I'm not certain if Johan does either.
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  #2198  
Old October 19th, 2008, 11:18 AM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by AreaOfEffect View Post
Quote:
Originally Posted by chrispedersen View Post
Also, the hydra tamer says its the only unit that can catch and tame - however any unit can actually lead the hydras.

usually the catch and tame verbiage does restrict - aka see abysia's fire drakes.
The catching and taming part is simply flavor text. Beside catching and taming has nothing to do with leading. Once tamed (recruited), any unit with leadership can move them.

The Beast Tamer of Abysia can lead Salamanders because he has magic leadership. Again, the taming and training in the text is just for flavor. Any unit with magic leadership can lead the salamanders. There isn't some specially coded leadership with these units.

All leadership breaks down to regular, undead, or magic.
A couple of comments.

It might be flavor - but the hydra tamers never get built - so what flavor is that?

Second, if the bugs in hydra regeneration get worked out, sauromatia becomes a little bit stronger. I mean, poison, multi headed, nasty temper - and it took the greatest hero in Great Mythology to slay *one*. I think it should require magical leadership. And it balances Sauromatia just a little.
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  #2199  
Old October 19th, 2008, 12:55 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by chrispedersen View Post
Hydra 1839,

lists twice the regeneration of the earlier forms, (12hp regen) but doesn't actually regenerate in battle
Are you sure about that? I just placed her on a battlefield with the Shift+U command for testing, but she regenerated just fine for me that way. She won't regrow any heads, of course, only up to the 40 HP that she has. Even as a secondshape from unit number 1838.
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  #2200  
Old October 20th, 2008, 12:23 AM

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Default Re: Bug Thread: Discussion

No, I'm not sure Ich. Now that I retry it, it seems to regen for me as well. But I was sure the base hydra was sitting at 36 hp (vs the 40 its supposed to have).

But even if it is being technically correct, can this really be whats intended?

Ie.,

Form 1: X heads. 6Hp 6 reg
Form 2: X-1 head 6hp 6 reg
Form 3: X-2 heads 6hp 6 reg
Form4: X-Y heads 40 hp, 12 reg

So every time the hydra takes 6 points of damage - it wacks off a head, which *willnot* regenerate.

The only use for the regenerate is if the hydra takes less than 6pts of damage.

So, more or less most of the time, the only time a hydra regenerates is when its down to 40 hp or less.
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