.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #2211  
Old October 25th, 2008, 07:47 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Bug Thread: Discussion

I'm aware it was a known issue, I was just hoping there was a particular correlation between immortal ritual casters and globals not dropping that would solve the bug Specifically my point about the master w/the iron crutch was that having killed him and taken the fort in seperate battles on the same turn the game didn't think he actually was dead, which may or may not be a completely seperate bug.
Reply With Quote
  #2212  
Old October 25th, 2008, 08:25 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

rdonj, maybe. It'd be nice if the defeated nation globals one was solved first. Then we would have more conclusive premises to go from.

vfb, the Warlord has twin axes (17), but when prophetized and turned into a Warmaster (different unit), it also changes the axes to Battleaxes (18), which is a 2-h weapon. Make a test game with Abysia and prophetize the warlord, then pay attention to the details of the changed form. In that game you can't take a look because the trident and the affliction prevent you. As illogical as it sounds in this case, it's WAD.

A warmaster is so tough that what everyone else requires two hands to wield, he swings around one-handed. At least until he loses an arm, at which point I guess he overbalances or something and has to drop both of them...
Reply With Quote
The Following User Says Thank You to Edi For This Useful Post:
  #2213  
Old October 25th, 2008, 09:20 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Bug Thread: Discussion

Thanks Edi! Sorry, I only had one Warmaster, and I didn't notice the weapon change because I'd already lost the arm, overbalanced, and dropped all my battleaxes. I was looking at the recruitable Warlord. My mistake.

Thanks for taking the time to explain it to me!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #2214  
Old October 27th, 2008, 02:43 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Bug Thread: Discussion

Pardon if this has been reported already, but an immortal unit casting a BE and then getting killed (at least in friendly dom) results in the BE staying up until the end of the battle. I would think that having your body be utterly destroyed would be slightly more detrimental to the concentration required to maintain a spell than, say, running away, but what do I know? =)
Reply With Quote
  #2215  
Old October 27th, 2008, 04:43 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Micah View Post
Pardon if this has been reported already, but an immortal unit casting a BE and then getting killed (at least in friendly dom) results in the BE staying up until the end of the battle. I would think that having your body be utterly destroyed would be slightly more detrimental to the concentration required to maintain a spell than, say, running away, but what do I know? =)
I think that's probably a side effect of an immortal in friendly dominion getting whacked not setting the kill flag or retreat flag for that unit than anything else. Interesting cosmic loophole, though.
Reply With Quote
  #2216  
Old October 30th, 2008, 04:14 PM

rabelais rabelais is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
rabelais is on a distinguished road
Question Re: Bug Thread: Discussion

not sure if this is a bug or not... noticed that boar warriors don't get any extra armor for added berserk from a n9 bless... Specifically n9e9 boar warriors should be protection 22, (or 23 for the leader) but seem to top out at 20....is this WAD?

Given how weak the n9 power is I was rather disappointed, since I thought I had found a way to make it mildly useful.

thanks for your time,


Rabe
Reply With Quote
  #2217  
Old October 30th, 2008, 04:48 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Bug Thread: Discussion

Haven't checked the math for the Boar Warriors, but actual protection is some kind of average of natural protection and armor. Berserk adds to the natural protection, but since it's averaged the full bonus doesn't appear.

I suspect that's what's happening with the Boar Warriors.
Reply With Quote
  #2218  
Old October 30th, 2008, 04:51 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Bug Thread: Discussion

It has a to do with the way natural protection stacks with armor. The benefit is not exactly additive. As far as I can tell the protection from a berserked E9N9 boar warrior is correct at about 20.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #2219  
Old November 1st, 2008, 08:07 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Bug Thread: Discussion

Poisoned weapons cause poison even when Mirror Image negates the damage from the hit. This might be true for all secondary effects; that is, a hit is a hit even if mirror image negates the damage.



2368 striking with weapon Thorn Staff. att35 def15
hitloc Werewolf strikes Illusionist wl4 diff-4 -> 4
hitunit 2368 2476 dmg5 spec3 ba4
damage 28 on Illusionist, spec0x3 ba4
Mirror Image negated 28 pnts of dmg
hitloc Werewolf strikes Illusionist wl0 diff-1 -> 1
hitunit 2368 2476 dmg15 spec8320 ba1


For comparison, here's the next attack.


2368 striking with weapon Bite. att23 def12
hitloc Werewolf strikes Illusionist wl0 diff-1 -> 4
hitunit 2368 2476 dmg2 spec136314881 ba4
damage 31 on Illusionist, spec0x8200001 ba4
Mirror Image negated 31 pnts of dmg
Reply With Quote
  #2220  
Old November 1st, 2008, 11:12 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Endoperez View Post
Poisoned weapons cause poison even when Mirror Image negates the damage from the hit. This might be true for all secondary effects; that is, a hit is a hit even if mirror image negates the damage.



2368 striking with weapon Thorn Staff. att35 def15
hitloc Werewolf strikes Illusionist wl4 diff-4 -> 4
hitunit 2368 2476 dmg5 spec3 ba4
damage 28 on Illusionist, spec0x3 ba4
Mirror Image negated 28 pnts of dmg
hitloc Werewolf strikes Illusionist wl0 diff-1 -> 1
hitunit 2368 2476 dmg15 spec8320 ba1


For comparison, here's the next attack.


2368 striking with weapon Bite. att23 def12
hitloc Werewolf strikes Illusionist wl0 diff-1 -> 4
hitunit 2368 2476 dmg2 spec136314881 ba4
damage 31 on Illusionist, spec0x8200001 ba4
Mirror Image negated 31 pnts of dmg
Bug from user point of view, WAD from game mechanics point of view. Weapon with secondary effect hits unit, mirror image negates damage. Weapon secondary effect (another weapon in itself) then hits the unit and effect is applied since mirror image is no longer in existence. Don't know if that can be changed, but we can ask about it. Might require some more procedures to be written into the hit calculations, though, so it could get complex.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.