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November 14th, 2002, 03:24 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: Babylon 5 Mod
Pathfinder,
As for the issue about AI research I was only trying to assist Val and you. May I made a suggestion, try this, start a game and after a hundred turns or so go into each AI empire and review they on-going research. Note the changes you make to tweat/redirected they research. They do some screwie research, like trying to research third level of resupply as an example. Review the AI empire every ten turns there after. I find its increase the level of gaming differculty for me, thus increase one's game enjoyable.
The Vorlon are going OK in my present game, all ther other could use some assistance in strenghting they research effort.
Lighthorse
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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November 14th, 2002, 04:09 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Lighthorse: Which race(s) is/are doing the screwy research. The EA and Centauri do not have that level re-supply until way along the research tree......
I have seen tech skipped but usually there is a space (double space instead of single space) between techs causing this and I don't see that in the EA and Centauri...
[ November 14, 2002, 13:10: Message edited by: pathfinder ]
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November 14th, 2002, 09:14 PM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: Babylon 5 Mod
Pathfinder,
I don't remember, when I get home tonight I will review my se4/B5 game and email you.
Lighthorse
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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November 14th, 2002, 09:47 PM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
I found the Abbai had it fairly early and re-set that and also re-did the laser tech to get to advanced laser earlier. As soon as my PC gets back from getting fixed I'll look at others...
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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November 15th, 2002, 12:07 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Babylon 5 Mod
PF, want to send the new AI along
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November 15th, 2002, 12:34 AM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
Val: soon as my PC with the AI on it gets back from the shop (lurking using the wife's PC atm). Darn video card is messed up (new one at that too )
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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November 15th, 2002, 02:15 AM
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Corporal
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Join Date: Aug 2002
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Re: Babylon 5 Mod
What's the chances of, once .34 is ready, a fresh complete download? I'm still unable to figure out how to get the test save game to load.
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November 15th, 2002, 03:25 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: Babylon 5 Mod
Pathfinder,
The SHag'Toth Collective was researching resupply level 2. I reset all the other races already back on turn 100 or so and can't remember who else was doing screwie research projects.
Sorry for the poor memory
Lighthorse
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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November 15th, 2002, 04:22 AM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
Lighthorse: No problem. At my age memory "slippage" is the norm
Thanks for the input. Looks like the general/neutral/default AI (which the Shag'Toth is a copy of of) needs work.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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November 15th, 2002, 10:06 PM
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Major
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Join Date: Oct 2001
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Re: Babylon 5 Mod
If PF and any other people that have pending submissions for the mod can get me their stuff by the middle of next week the latest, I will post everything by next Friday.
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