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  #2261  
Old November 17th, 2008, 03:01 AM
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Default Re: Bug Thread: Discussion

What Illuminated One means that thejeff means, archers set to Fire move towards an enemy if it is outside of their range. Guard Commander could take that specific role of standing fixed and firing if it becomes available. Also, amazing mexican archer stand-offs.
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  #2262  
Old November 17th, 2008, 03:55 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by lch View Post
Guard Commander could take that specific role of standing fixed and firing if it becomes available.
Yes, it could, but in my experience, it does not.

In fact, it led to sad defeat in one case in particular, even though I had plenty of archers, had they fired their bows, instead of milling around for awhile and then screaming like little girls when the enemy finally closed to melee.
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  #2263  
Old November 17th, 2008, 04:32 AM
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Default Re: Bug Thread: Discussion

Thanks, vfb! It may have changed since the last time I was able to test it, so I'm glad that it's working properly.
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  #2264  
Old November 17th, 2008, 05:17 AM
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Default Re: Bug Thread: Discussion

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Guard Commander could take that specific role of standing fixed and firing if it becomes available.
Yes, it could, but in my experience, it does not.
Yes, I said it could take that role, which it doesn't do at the moment now.
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  #2265  
Old November 17th, 2008, 07:48 AM

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Default Re: Bug Thread: Discussion

umm...there's a weird bug happened in the game BloodBath that hosted on LlamaServer. I am playing MA Pythium and Suddenly all of my Retiarius (yes, I've recruited a lot and I am pretty sure some of them suppose to enter a battle that I've set and some of them are just recruited in a Fort. However either in a battle or on the Map, I just can not find them.) disappeared without entering a battle.

Not so sure if it's a LlamaServer bug or DOM3 bug. It happened in turn 23. If possible where should I report this bug and whom should I report to?

(PS: the Retiarius are all fine for the turns before turn 23. The bug just happened in turn 23. I have no idea why.)
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Last edited by slayers_ai; November 17th, 2008 at 07:52 AM..
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  #2266  
Old November 17th, 2008, 09:00 AM
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Default Re: Bug Thread: Discussion

If there is a battle in the province they are in, they go poof. They only fight in one battle, then leave. There have been similar things about them sometimes. It is related to the special hardcoded behavior of units 11 and 12 (Gladiator and Retiarius)
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  #2267  
Old November 17th, 2008, 08:57 PM

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Default Beckoning I assume

ARGH!

Some of my units just wandered off into the woods.

Please explain what my *UNDEAD* units were after??
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  #2268  
Old November 17th, 2008, 09:32 PM
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Default Re: Bug Thread: Discussion

Brains!
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  #2269  
Old November 18th, 2008, 02:20 AM

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Default Re: Bug Thread: Discussion

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Originally Posted by Edi View Post
If there is a battle in the province they are in, they go poof. They only fight in one battle, then leave. There have been similar things about them sometimes. It is related to the special hardcoded behavior of units 11 and 12 (Gladiator and Retiarius)
I know they only fight in one battle then leave. However there's no message show that they are in a battle and they suppose to be in a fort and there's no battle in that province. They just suddenly disappeared.
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  #2270  
Old November 18th, 2008, 05:39 AM
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Default Re: Bug Thread: Discussion

Yes, that is likely a bug. Only the units that took place in combat should be discarded, not all of them that were in the province. So the "garbage collection" should be done for battle aftereffects while the battlefield is still in memory and maybe get active wherever the handling for commanders with battlefield enchantments are being checked, too.
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