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  #2261  
Old November 16th, 2002, 02:51 AM

Val Val is offline
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Default Re: Babylon 5 Mod

Sure, I can post .34 as a 'full' download - though it will have to be broken into several parts as usual. Be a good way to confirm we all have the exact same things.

I'll do -
B5CoreMod - all the graphics, sans shipsets
B5ShipSets - all the shipsets
B5Mod149_34 - all the data and text files

Though I may have to break out the sound files again for upload to PBW, have to check on what I did Last time.
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  #2262  
Old November 16th, 2002, 06:00 AM
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Default Re: Babylon 5 Mod

I will IF (big if it seems) I get my PC out of the shop...
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  #2263  
Old November 18th, 2002, 12:00 AM

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Default Re: Babylon 5 Mod

re : Test Save game - finally got it to work. If you move the Neutrals to the Race directory - leave a copy in the Neutral directory.

Battle report - current game.
I've done my usual grab a group of systems (25 in this case) and then turtle against a hostile galaxy. Only the Minbari have turned up to the party so far and I'm slaughtering them - on the contested jump point I currently have 6 Cruisers (4 Particle Concentrator X, Move of 10) and they are wiping out fleets of Minbari Heavy Cruisers with Scattering Armor and Molecular Disruptors. Haven't seen any hostile fighters yet - wondering how long before the Minbari send a Carrier through - I'd expect that they have some.
In case they do actually make it through the current line, I've got another 30+ Cruisers currently orbiting a world with a Military Outpost III on it so they will be level 20 trained and I've started construction of Heavy Cruisers (similar weapon load to the Cruisers, but with a Jump Drive and couple of fighter bays - slightly less armor to fit all that in)

[ November 17, 2002, 22:11: Message edited by: AGoetz ]
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  #2264  
Old November 19th, 2002, 04:43 AM
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Default Re: Babylon 5 Mod

Hey Val.
I don't have a mini for component #767.

And you've probably got a bunch more images for stuff since I Last checked.
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  #2265  
Old November 19th, 2002, 05:17 AM
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Default Re: Babylon 5 Mod

PC out of the shop but JUST got internet back. Have not spent any time on the AI as I didn't have access to the files until this evening.

*makes note...BUY A CD-BURNER!*

Finally! 1.49 of non-gold installed and B5 MOD re-loaded. All I lost were the save games...*shrug* no biggy there...

[ November 19, 2002, 07:49: Message edited by: pathfinder ]
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  #2266  
Old November 19th, 2002, 08:29 PM
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Default Re: Babylon 5 Mod

Val: When does .34 come out? And could you make it a complete new Version. I mean, a download with everything, shipsets, sounds and data? It would make the mod far more accessable for the noobs. And apart from the scanner thingies, what would you need screenshots from? Any ships, aliens? I can provide it, as long as it is from the first season (hehe). I can make very good shots with the software my dad has.
Oh yeah, now i remember, the jumpgate sequence. Doh...
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  #2267  
Old November 19th, 2002, 08:46 PM

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Default Re: Babylon 5 Mod

I'm trying to get .34 done before this weekend, going to hike around the Grand Canyon next week and visit Vegas, Tombstone and Pheonix. So, want to post it before I go This would also make sure we are all on the same page for the PBW before we start. Some of the 'neutrals' are moving to prime time.

Only issue is I am also trying to get all my work done on the current project, so time is getting tight (as is usual) - haven't even been on the site for the past 4 or so days.

I have 3 of PFs shipsets ready to go and am half done with another 3.

Here are some samples (Dilgar, Cascor & Raider) - all work is based on PFs excellent DoGA models with some minor tweaking.
Ship Samples

SJ
I'll compact out the mini's for you on the different components
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  #2268  
Old November 19th, 2002, 09:16 PM
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Default Re: Babylon 5 Mod

I'll try and get the shagtoth and default ai done. ea and centauri are done (for now anyways ). Any others with a basic default AI could be done easily too.

and BTW Val, those ships sure look purty. Ya done good with what I gave ya!

[ November 19, 2002, 19:22: Message edited by: pathfinder ]
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  #2269  
Old November 20th, 2002, 12:35 AM

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Default Re: Babylon 5 Mod

Tarnations! Them Dilgar were purty much perfic ta begin with, just angles and a few color changes.

When all is said and done, I may go back and revisit the others and give them an expanded color pallette as well
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  #2270  
Old November 20th, 2002, 03:25 AM
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Default Re: Babylon 5 Mod

Val, glad to see you back. I had started worry something bad might have befallen you. Trip sounds like a nice change to pace.

PF, the ship samples look great. I too one day will make great looking ships.

mlmbd
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