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November 19th, 2008, 02:32 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Bug Thread: Discussion
The Eye shield seems to not work. I'm fighting a SC Cyclops and fought for at least 50 turns in close combat. How's the effect of this item resistible? Regeneration? Magic resistance? I couldn't find a mention of this. Thanks.
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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November 19th, 2008, 05:14 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Bug Thread: Discussion
The effect is MR resistable. Regeneration does help to avoid getting afflictions in combat, they say, it might help there as well, though I might doubt that.
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The Following User Says Thank You to lch For This Useful Post:
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November 19th, 2008, 05:26 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Bug Thread: Discussion
What weapon was the cyclops using? And what was the relative attack / defense?
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November 19th, 2008, 05:49 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bug Thread: Discussion
I thought it was not MR resistable. As long as he hits the shield then he should get afflicted, I think. AoE attacks don't count.
There are a couple of possibilities (that fungalreason hinted at).
The cyclops has a base 11 attack before exp. If he's hitting with a frost brand and your thug has super-high defense, he could just miss every time and kill your thug with the AoE damage.
If the cyclops attack is really high and your thug's defense is too low, then he may just be blowing past the Eye Shield's parry, which is only 5. 20 attack versus 6 defense needs the defense (plus parry) DRN+6(+5) to be as high as the attack DRN+20. That's just 1 in 20 hits.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 20th, 2008, 03:55 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Bug Thread: Discussion
was killed by a mental attack.
Please give ma link to *where*!!
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November 22nd, 2008, 04:10 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bug Thread: Discussion
The "fail to move" bug is still alive and kicking.
I've got turn 22 files (.trn and .2h) with the orders to move, and a new turn 23 .trn where my army did not move. I'll email them all to Illwinter. It's a really annoying bug.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 22nd, 2008, 05:07 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Bug Thread: Discussion
Flying units in a storm seem to still be able to flee by flying. And yes it is not a storm demon or any other "can fly in a storm" unit (Bane Lord with winged shoes).
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November 22nd, 2008, 06:30 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Bug Thread: Discussion
I'm uncertain how to describe the bug..
In the attached two turn files I start with a nation with an estimated income of 15 or so and an upkeep of 450+-. I have 550 saved and I have made deals to have folks send me 350 more next turn. I got messages that the gold was received and there are no random events that I can see.
By my reckoning I should end up with approximately 450 but in the enclosed example I only have 150 or so.. I had to rename them to .zip files in order to upload to this silly attachment system but renaming them to .trn files should work.
A bit odd I thought!
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November 22nd, 2008, 03:23 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Rathar
I'm uncertain how to describe the bug..
In the attached two turn files I start with a nation with an estimated income of 15 or so and an upkeep of 450+-. I have 550 saved and I have made deals to have folks send me 350 more next turn. I got messages that the gold was received and there are no random events that I can see.
By my reckoning I should end up with approximately 450 but in the enclosed example I only have 150 or so.. I had to rename them to .zip files in order to upload to this silly attachment system but renaming them to .trn files should work.
A bit odd I thought!
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It's not a silly attachment system. You're expected to zip them to make them smaller.
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November 22nd, 2008, 04:22 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Bug Thread: Discussion
Shrug, 200k files seem small already. I forgot to add the passowrd for those and it's 1 s p a m 2 remove the spaces.
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