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  #2271  
Old October 6th, 2005, 11:03 PM

Patroklos Patroklos is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Out of curiosity, since all the models for vehicles will now have actual proportional size, how will planets be fit into tactical combat?
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  #2272  
Old October 12th, 2005, 07:30 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I don't know if I've posted this, but I look for this in every single strategy game I buy: The ability to turn all players into computer players and just sit back and observe.
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  #2273  
Old October 12th, 2005, 07:57 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

narf poit chez BOOM said:
I don't know if I've posted this, but I look for this in every single strategy game I buy: The ability to turn all players into computer players and just sit back and observe.


SE3 and SE4 have this. It seems reasonable to assume that SE5 will probably have it too.
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  #2274  
Old October 12th, 2005, 09:21 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Not exactly. You can turn on all ministers, but they don't perform exactly as the computer (I don't think).

I meant literally an observer - Like watching an FPS game played by bots in observer mod.

Your view wouldn't be limited to one empire; you could look at all empires, without having to password your way through empires.
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  #2275  
Old October 13th, 2005, 12:20 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

The 'Complete AI ON' button turns all the ministers on and the player will act exactly like the AI. Do this for each player and you can just go player to player watching.
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  #2276  
Old October 13th, 2005, 12:46 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I covered that.
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  #2277  
Old October 13th, 2005, 08:04 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Narf is right for turn based games there is a difference: even with all ministers active the computer will still ask you if you want to attack and which colony type you want for a new colonized planet. You don't know exactely what the AI would do in this situation when the empire were under computer control.
For simultaneous games however there is no difference AFAIK except the AI bonus and if chosen the team mod.
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  #2278  
Old October 13th, 2005, 04:49 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

How about system grav shields that have a on and off button. If you build them, you should have the option to have some control over them. (other than demolishing them)
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  #2279  
Old October 19th, 2005, 12:46 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

I would like to be able to adjust the brightness of my screen in the game. I am finding that I have to adjust my screen brightness every time I go to play. It just seems to be too dark otherwise. Another thing that might make the game simulator a bit more user friendly is if you could save your simulation. If I am testing a new ship design against a fleet of an enemies ships I find it difficult because if I want to change my design I have to re-select all the ships to re-start the simulation again. I have found a way around it but it is still a hassle.
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  #2280  
Old October 19th, 2005, 06:37 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Emperor's Child said:
How about system grav shields that have a on and off button. If you build them, you should have the option to have some control over them. (other than demolishing them)
This would make turtling 100 billion times worse.
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