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  #2281  
Old November 22nd, 2008, 10:53 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
I thought it was not MR resistable. As long as he hits the shield then he should get afflicted, I think. AoE attacks don't count.

There are a couple of possibilities (that fungalreason hinted at).

The cyclops has a base 11 attack before exp. If he's hitting with a frost brand and your thug has super-high defense, he could just miss every time and kill your thug with the AoE damage.

If the cyclops attack is really high and your thug's defense is too low, then he may just be blowing past the Eye Shield's parry, which is only 5. 20 attack versus 6 defense needs the defense (plus parry) DRN+6(+5) to be as high as the attack DRN+20. That's just 1 in 20 hits.
Please ignore my disinformation, sorry!

I've just tested this and looked at the debug output. Units actually hitting the Eye Shield do get to make an MR check (against 12, not 10) to avoid being blinded. Wearing penetration items with the Eye Shield does not affect its effectiveness.
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  #2282  
Old November 23rd, 2008, 06:29 AM
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Default Re: Bug Thread: Discussion

On further investigation it appears the Firbolg champion with the storm staff fled the field of battle before everyone started flying again .

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Flying units in a storm seem to still be able to flee by flying. And yes it is not a storm demon or any other "can fly in a storm" unit (Bane Lord with winged shoes).
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  #2283  
Old November 23rd, 2008, 03:31 PM

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Default Re: Bug Thread: Discussion



Nagot gick fel
myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga

Then the game crashes and that game name can not play again. I tried deleting the trn file and 2h file and it still resolves to this error.

I a running Window Vista
Dom 3 version 3.21
Conceptual Balence 1.3

MAN Middle Age
Various maps
Rainbow god

Any ideas on a fix for this? Should I drop the mod?
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  #2284  
Old November 23rd, 2008, 04:55 PM
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Default Re: Bug Thread: Discussion

The game can't find an image file. If your OS is case-sensitive (i.e. dogfriend.tga and Dogfriend.tga are different files), find the worthy heroes images and make sure dogfriend is spelled with capital D.
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  #2285  
Old November 24th, 2008, 02:21 AM

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Default Re: Bug Thread: Discussion

Playing with that Reign of the Vampiri mod and got something strange:

I noticed hero in the hall of fame tht is supposedly mine but looked odd. 14 kills and 1001 experience. That looked odd, I looked at him.

He's an "Eternal Knight", probably a racial hero but I don't recall ever seeing him. Somehow he got -9976 hit points! I'm going to try raising him and see what I get...

What?

Now he has 218 hp's. Current age: 4014. Start of old age: 500. He's also a plague carrier, something I don't recall ever seeing before.
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  #2286  
Old November 24th, 2008, 02:44 AM
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Default Re: Bug Thread: Discussion

The plague carrier icon was only added few patches back, so it's no wonder you haven't seen it.

Orion the Eternal Knight leads a mercenary band. They are a group of 5 or so human-sized beings wielding flaming swords. Their backstory says they were imprisoned somewhere for a long time, so they have huge starting ages and start with huge amount of experience. How did you "raise" him? It sounds as if you used Ritual of Rebirth to create a mummy out of him. The mummy doesn't necessarily have high-enough maxage to keep ancient beings from getting old age penalties, and has plague carrier ability IIRC.
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  #2287  
Old November 24th, 2008, 05:15 AM
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Default Re: Bug Thread: Discussion

I don't know about undead, but it's possible that, if it's numerically based, they do, considering that aboleths-atleast-have lifespans of up to 20,000 years.
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  #2288  
Old November 24th, 2008, 05:33 AM
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Default Re: Bug Thread: Discussion

It's the old bug/problem with Ritual of Returning to get mummies with a maxage of 500, even if the original unit could have had a far greater base age, like in this case.
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  #2289  
Old November 24th, 2008, 05:48 AM

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Default Re: Bug Thread: Discussion

If a laboratory is destoryed due to random event during a siege, the besiegers instead of the defenders will receive the message.
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  #2290  
Old November 24th, 2008, 11:09 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by BesucherXia View Post
If a laboratory is destoryed due to random event during a siege, the besiegers instead of the defenders will receive the message.
Other problems with partially owned provinces as well, such as the besiegers getting the PD from PD increase events, besieger being able to blood sacrifice even though the temple belongs to the defender etc. This is just one more to the list.
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