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  #221  
Old October 28th, 2006, 07:01 PM

Shadowstar Shadowstar is offline
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Default Re: Balance Mod Available for SE:V

I noticed something odd in my current game. It seems that every design I create gets duplicated one turn after I create it. Anyone else notice this?

This didn't happen with stock games before, so I'm assuming its balance-mod related.
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  #222  
Old October 28th, 2006, 07:08 PM
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Default Re: Balance Mod Available for SE:V

That was a problem in multiplayer games earlier...
Do you have the v1.08 patch for SE5?
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  #223  
Old October 28th, 2006, 09:12 PM
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Default Re: Balance Mod Available for SE:V

Oops. One of the little changes I made in v0.93 has stopped the AI from adding a PD cannon on its early attack frigates. It will still make the PD ships fine and everything else - but I'll need to fix it eh?
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  #224  
Old October 29th, 2006, 12:27 AM

Shadowstar Shadowstar is offline
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Default Re: Balance Mod Available for SE:V

Yes, I patched it to 1.08 right after 1.08 came out. Plus this isn't a multiplayer game, it's a single player "same machine" with simultaneous movement. It's using an empire file from a previous game, but even so, the empire file was created with 1.08 too, so that shouldn't be the problem.

The only things that are different from Balance Mod defaults are that I changed the designnames.txt file a bit to my own tastes, plus the colonytypes.txt and added some starnames to the stock systemnames.txt file. I kept the originals, so I can revert in a pinch if necessary but I can't imagine those files are the problem.
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  #225  
Old October 29th, 2006, 12:54 AM
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Default Re: Balance Mod Available for SE:V

Greetings.

Here are some updated AI files for v0.93 that fix the PD problem I caused:
http://www.captainkwok.net/files/Empires.zip

Just extract to your balance mod folder!

-----

Shadowstar - sounds like an SE:V error to me! It had happened a while back in the beta but I hadn't seen it for a bit.
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  #226  
Old October 29th, 2006, 02:49 AM

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Default Re: Balance Mod Available for SE:V

Hmm, I'm curious as to what is causing it. If its only affecting me, then it indicates that I did something at some point to cause it. Well if I come across anything that helps nail it down, I'll post it here. If nothing else it should be interesting, and maybe it'll get to MM and get fixed in the next patch.
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  #227  
Old October 29th, 2006, 02:40 PM
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Default Re: Balance Mod Available for SE:V

I am getting the following error message - attached.
Attached Images
File Type: jpg 464591-kwokstockv92error01.jpg (39.2 KB, 227 views)
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  #228  
Old October 29th, 2006, 04:15 PM
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Default Re: Balance Mod Available for SE:V

Delete the soundeffects.txt file from the data folder.
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  #229  
Old October 29th, 2006, 04:46 PM

aegisx aegisx is offline
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Default Re: Balance Mod Available for SE:V

Kwok,

I noticed my AutoCompletes don't work right anymore, it puts on too many engines, no weapons etc. Do you know what that is configured? It is only for my custom empire.
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  #230  
Old October 29th, 2006, 04:56 PM

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Default Re: Balance Mod Available for SE:V

nm, its probably because I didn't compile with your scripts yet.
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