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  #221  
Old December 22nd, 2003, 09:14 PM

Pocus Pocus is offline
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by HJ:
quote:
Originally posted by NeonElf:
It's like: "Nagot gick fel!" with a funky little thing over the "a".
Meaning "something went wrong" in Swedish, if I'm not mistaken...
or perhaps Merry Christmas?
Mmhh, no you must be right.


seriously, if it is reproductible, try to run with -dd command, I think you will get a log file.

[ December 22, 2003, 19:18: Message edited by: Pocus ]
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  #222  
Old December 22nd, 2003, 10:19 PM
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Default Re: Dominions II Bug Thread

Noticed something curious when I had my Lich Queen wear the Robe of Calius the Druid.

Electricity resistance -- 50%. Check.
Cold resistance -- something higher than 100%. Check.
Fire resistance -- 50% VULNERABILITY. Hmmm. Remove robe: no more fire vulnerability. Eh?

Robe appears to be bugged. Recalling my impression that I once lost an Abysian Demonbred when his fire resist somehow was lower than 100% and his neighbors' heat auras overloaded his fatigue, makes me wonder whether any of the other full/partial fire items gives vulnerability instead.

From what I recall, at least the rings of fire immunity are not bugged (at least on Ice Devils from a previous game).
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  #223  
Old December 23rd, 2003, 12:24 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Taqwus:
Noticed something curious when I had my Lich Queen wear the Robe of Calius the Druid.

Electricity resistance -- 50%. Check.
Cold resistance -- something higher than 100%. Check.
Fire resistance -- 50% VULNERABILITY. Hmmm. Remove robe: no more fire vulnerability. Eh?

Robe appears to be bugged. ....
Actually most undead creatures cannot wear items which offer fire protection. If they do... for some reason it makes them more vunerable.
Example: Take a mummy and give it an item which provides 'fire resistance'... tadaa... it is now vunerable to fire. Not sure if this is by design or a bug... but it is more then just that robe.
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  #224  
Old December 23rd, 2003, 12:59 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Zen:
Protection of the Sepulcher
I think this one has a lot to do with the fact that the magic resistance of your own troops negates this spell.
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  #225  
Old December 23rd, 2003, 05:31 PM
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Default Re: Dominions II Bug Thread

New path of Moloch

Have any reported this yet? It takes 70 points to get a new path for Moloch but in the description, it says 50.
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  #226  
Old December 23rd, 2003, 11:27 PM
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Default Re: Dominions II Bug Thread

Magic Path of White Bull

Another one. The description of White Bull says 50 for a new path but it's actually 80.
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  #227  
Old December 24th, 2003, 10:21 PM
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Default Re: Dominions II Bug Thread

Pardon if this has been posted:

The bag of winds does not bring up an "item: spell" option for the casting of lesser air elementals, like other items that allow the casting of spells.
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  #228  
Old December 25th, 2003, 12:01 AM

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Default Re: Dominions II Bug Thread

The bag of Winds was changed late in Dom1 to just summon 1 lesser air elemental at the start of a battle automatically. I haven't tried the new one in battle, but I would guess it's the same.
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  #229  
Old December 25th, 2003, 12:50 AM
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Default Re: Dominions II Bug Thread

Hrm, automatically? I still remember needing to use it. I'll do some checking....

[ December 24, 2003, 22:51: Message edited by: apoger ]
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  #230  
Old December 25th, 2003, 12:59 AM
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Default Re: Dominions II Bug Thread

You are absolutely correct, the lesser elemental is there automatically. Shows you how often I used the bag after the change.
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