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  #221  
Old September 13th, 2006, 03:44 AM
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Default Re: Screenies!

Quote:
Cainehill said:No Carrion Woods? Now I'm glad I didn't pre-order - making CW a global (taking a global spot, capable of being dispelled/over-ridden, requiring massive research and gems) instead of a nation of a darker shade of green just sucks.
You won't like this, then. There is no Soul Gate as its own nation. It's also initiated with a great ritual. Ashen Empire has to research Conjuration to become Soul Gate. There all kinds of nifty goodies in here, like spells for summoning multiple Wailing Ladies or Lictors at once.


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  #222  
Old September 13th, 2006, 04:15 AM

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Default Re: Screenies!

Quote:
Cainehill said:

No Carrion Woods? Now I'm glad I didn't pre-order - making CW a global (taking a global spot, capable of being dispelled/over-ridden, requiring massive research and gems) instead of a nation of a darker shade of green just sucks.
I think you will be pretty happy with late Pangaea, they have most the flavor of CW (black dryads- now with death magic, panic apostates, black centuars), and can get almost as many vine creatures if you spend your gems on reanimators. And you can eventually still go full-death mode.
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  #223  
Old September 13th, 2006, 04:22 AM

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Default Re: Screenies!

So lemme get this straight - casting Soul Gate overrides the Ashen Empire effect, beginning to generate spirits instead of corporeal undead?
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  #224  
Old September 13th, 2006, 05:33 AM
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Default Re: Screenies!

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okiN said:
So lemme get this straight - casting Soul Gate overrides the Ashen Empire effect, beginning to generate spirits instead of corporeal undead?
If I understood it correctly, it doesn't override anything. Of course, when you get to Conjuration 8, you've probably ran out of bodies... but if you can advance to previously "safe" territory thanks to the addition of the spectral armies, you would get the normal zombies too.
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  #225  
Old September 13th, 2006, 06:14 AM

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Default Re: Screenies!

Err... I don't remember troop production ever stopping for me when playing AE. Last I checked, longdead don't need fresh corpses to come popping out of the ground, which can easily lead to four-figure armies if the game is long enough and Ermor is left to its own devices. Unless something's been changed, I expect it'd be a tad overpowering with the addition of the Soul Gate effect.
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  #226  
Old September 13th, 2006, 06:52 AM
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Default Re: Screenies!

Perhaps Carrion Woods and Soul Gate can be restored through modding.
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  #227  
Old September 13th, 2006, 06:56 AM
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Default Re: Screenies!

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Nerfix said:
Perhaps Carrion Woods and Soul Gate can be restored through modding.
All the summoning spells changed into level 0, the globals made cheap enough to be cast on the first turn. The globals could still be dispelled, given enough time, so the nations would also have to hoard as much gems as possible.
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  #228  
Old September 13th, 2006, 07:07 AM
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Default Re: Screenies!

Hmm, sounds like an unelegant solution. =/

I must say that from what I've gathered the late era sounds pretty disapointing, some things like Dreamlands excluded...
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  #229  
Old September 13th, 2006, 07:12 AM

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Default Re: Screenies!

Quote:
Endoperez said:

Hey, you got one Ermor commander already! So, what about another undead commander? Hmm, or perhaps another Early Ermorian mage.

Nothing is enough when we talk about Ermor!
Early Ermorian mage....hell yes, show him to us!
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  #230  
Old September 13th, 2006, 08:24 AM
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Default Re: Screenies!

Show us the mages of Eldergate.
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