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November 9th, 2006, 07:12 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Blessed Nations
Just a little advice to counter bless rushes:
Use AoE magic, i cant stress this point enough as it is probably THE best way to deal with the 'heims sacreds.
Keep some fast response forces (which include AoE mages) to retake provinces lost to raiding and remember, just because the enemy can run away and hdie after taking a province dosnt mean they will
If you using thugs/SCs that dont have insane attack and fear then find a way to damage them that dosnt require hitting (AoE attacks like snake bladders, damage shields like charcoal shields ect)
Dont hold back. Chances are the bless nation(s) will be going at you full force to avoid a counter attack and take you out quickly, if you can push them back (most likely requiring everything you have or something near it) then you have a huge advantage and may be able to rid this world of them once and for all.
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November 9th, 2006, 07:26 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: Blessed Nations
First of all, I don't play Fire 9 blessing. That's good for Vans, but I think for Niefelheim Water9,Nature9 is A LOT better. Why? Fire weapons are not needed that much against most of the enemies encountered, since my giants got a pretty good strength. The problem with Niefelheim is the COST. It is true that 8 giants and 2 commanders beat your defence forces, but that was a big part of my army. For starters those 8 giants costed 1200 gold. And as it was mentioned earlier I needed some bad scales to achieve that. Without the beforementioned 9 nature bless my giants tend to be NOT cost effective. First of all, they got only 66 hp. And if I don't give them regenerative powers they tend to die, or get a lot of afflictions. The two commanders had only the purpose of blessing the giants, then keeping up with them, and hoping at least one of them survies the battle.
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In this game I learnt two things about Niefelheim. First of all, the need of two commanders, second the fact that negative luck scale can hurt A LOT. It is a lot more annoying then it used to be in Dominions 2. And drain dominion makes my very pricey researchers even less effective, so it will take ages to reach something in magic.
In the pro side, this is the second Dominions 3 game of mine, in the first one I started with an awake SC pretender, and got slaughtered pretty fast. I think the SCs are nerfed a lot. This time I started with an inprisoned one to try it. I was afread of the decision at first, but now it seems it was worth it.
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Kydorias, thanks for accepting my offer, and I'm glad peace was achieved after a missunderstanding. I hope this shows that I am able to make peace, even if my victory is assured . The next year until my pretender will awake will show that I keep my word.
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November 9th, 2006, 07:41 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Blessed Nations
I figured vanheim was fire/water bless, not neifelheim.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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November 9th, 2006, 08:03 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Blessed Nations
Quote:
WSzaboPeter said:
First of all, I don't play Fire 9 blessing. That's good for Vans, but I think for Niefelheim Water9,Nature9 is A LOT better. Why? Fire weapons are not needed that much against most of the enemies encountered, since my giants got a pretty good strength. The problem with Niefelheim is the COST. It is true that 8 giants and 2 commanders beat your defence forces, but that was a big part of my army. For starters those 8 giants costed 1200 gold. And as it was mentioned earlier I needed some bad scales to achieve that. Without the beforementioned 9 nature bless my giants tend to be NOT cost effective. First of all, they got only 66 hp. And if I don't give them regenerative powers they tend to die, or get a lot of afflictions. The two commanders had only the purpose of blessing the giants, then keeping up with them, and hoping at least one of them survies the battle.
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Should've done a n9 (or less), e4 (or higher) bless for the giants. =)
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November 9th, 2006, 10:48 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: Blessed Nations
KissBlade, great idea, thanks a lot. It makes sense to decrease the fatigue and maybe berserk makes less difference with giants then with other people. And with less magic I could have taken a less destructive dominion. But then again, this was kind of a test game.
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November 10th, 2006, 12:03 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Blessed Nations
heh actually berserk works pretty well the giants but you save a lot of points from not taking nature that high =). Also keep in mind, giant skinshifters are very very good EA units. Fatigue is also a killer to the giants.
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November 10th, 2006, 12:34 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Blessed Nations
Pangaea looks to the south, and sees that Neifelheim has declared ownership to the lands that were ceded to us. We consider this nothing less than an act of war upon our nation.
Neifelheim is to move out of the three provinces ceded by Ermor or be removed.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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November 10th, 2006, 12:40 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Blessed Nations
Thems strong words comming from goat-people
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November 10th, 2006, 01:55 AM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
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Re: Blessed Nations
It is unfortunate that Oceania has declared war upon the nation of C'Tis. The declaration that C'Tis could not expand beyond the provinces around its capital was an unreasonable one. I do not understand why Oceania should be so enraged by C'Tis subjugating independent provinces so close to its own capital.
Know that I have never attacked any of Oceania's provinces and have no desire to do so in the near future. Yet Oceania already mounts assaults upon my provinces. Should this treachery continue, I shall have no choice but to attempt to dislodge Oceania from their footholds on land.
Kydorias
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November 10th, 2006, 02:00 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
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Re: Blessed Nations
What in the name of Saarud (God). I looked at the turn as usual then did some quick orders when I realized I need more time to think and I have to go to work now anyways so I was in a hurry and pressed save & quit. Immediatly after that I realized I need to change a quic order and now I cannot enter the game to change my orders. Directly after messages I get thrown out....
Help me, anybody I need some help!
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