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January 23rd, 2007, 02:45 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Atlantis
The mod says:
#selectspell "Siege Golem"
#researchlevel 7
#fatiguecost 1500
#end
If this brings the casting costs down to 0 maybe there are other spells with the same problem.
For example:
#selectspell "Juggernaut Construction"
#fatiguecost 1500
#end
What does the spell show when try to cast it FAJ? 0 or 20 earth gems.
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January 23rd, 2007, 06:31 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Atlantis
Shows nothing. Missing the line for gem cost.
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January 23rd, 2007, 08:53 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Atlantis
hmm it´s fixed in cbc 1.00, but the version linked in the starting post still has fatiguecost 15, which translates into 0 gems. You could make a gentleman´s agreement to forge a 15gem item for each golem summoned and to throw that one away.
By the way any feedback on the changed heroes?
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January 23rd, 2007, 09:19 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Atlantis
Or better yet, he could alchemise 20 earth gems to astral (becomes 10 astral) and then make those astral into earth gems (5 left). Then he would have lost 15 gems (if that is the cost of the golems) ....
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January 23rd, 2007, 10:49 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Atlantis
How critical is it to your strategy to have these golems FAJ? Its a slippery slope to ask someone to do an action that cannot be checked by any other player. At least if we say "no one can build any more seige golems" or a similar blanket statement other players can provide a check & balance via thier existing scouting of that players nation.
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January 24th, 2007, 11:27 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Atlantis
They aren't even that good, I just won't make them anymore. I thought maybe they generated earth gems because my economy wasnt dented by summoning them. A blanket statement of nobody making them anymore is fine with me. In fact, I already have about 5, so I think its fair for others to make up to 5, no? They are just thugs with extremely low defense and attack skill, with seige(100).
As for being critical to my strategy; if I HAD a stratagy I wouldn't be doing as poorly as I am now .
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January 25th, 2007, 02:57 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Atlantis
If I decide to create siege golums, I will find a way to throw away the amount of gems they are supposed to cost.
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January 25th, 2007, 09:11 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Atlantis
T'ien Ch'i and Oceania seems to be inactive. Maybe we could find some sub for them.
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January 26th, 2007, 05:23 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I have been wonder for some time now. Why is 120 and 167 not water provinces?
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January 26th, 2007, 05:28 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I also have great problem with site searching. The autocast is not working very good.
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