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May 18th, 2007, 12:07 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Sub for Sauromatia found
Um... no reason, hehe.
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May 18th, 2007, 04:37 PM
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Corporal
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Join Date: May 2007
Posts: 129
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Sub for Sauromatia found
Hey temp Sauromatia: Agartha here. Mind dropping me a line when you get a chance so I can cover the situation?
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May 18th, 2007, 05:08 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Sub for Sauromatia found
Whatever the Cave-dwellers tell you, it's a lie. The truth of what happened is he let you (and Arco) fight me while taking some undefended provinces, and then, after I smashed up Sauro's armies and Arco advanced to my capitol he decided to take advantage and take some more provinces without oppsoition.
Cave-dwelling scavanger he is, that one. (One could argue for the term calculating opportunist instead, but being the primitive cave-dweller that he is that would be too much honor for him. )
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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May 18th, 2007, 05:43 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Sub for Sauromatia found
Whatever alliances Sauromatia was in, or whatever wars were being faught under the old Commander are null and void, at least from Sauromatia's new perspective. I'm willing to ally/go to war with anyone at this point, but to be honest I'm not too eager to do either until I get a better feel for what's going on.
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May 18th, 2007, 09:58 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Sub for Sauromatia found
Vanheim declares war on Sauromatia. And we also declare war on Agartha. And we also declare war on Arcosephale.
It matters not that all three of these nations are located on the other side of the known world. Despite the hugensss of the distances, all your tracts of land are belong to us. We offer each of you instantaeous peace for the price of one gold piece. Now, who wants a Dwarvish Hammer upside the head? The Dwarves rule this kingdom. We just send the Vanir out to fight for us because they enjoy that sort of thing.
RRRARRRGGHHHH!!! By Crom, Wode, Thor, Odin and all that is holy, we will cleanse the land of lesser beings and make the realm safe for Vanheimigian maidens to frolic in the snow. Long live the Vanheimigian Vanir of Vanheim. Dwarves rule!
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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May 20th, 2007, 09:23 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Sub for Sauromatia found
Looks like Marverni is about to go stale. Since I didn't hear from him about any planned absence I won't extend the timer.
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May 20th, 2007, 09:28 AM
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Sergeant
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Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
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Re: Sub for Sauromatia found
Rather belatedly: welcome aboard to our new Sauromatia!
We also wonder whether someone has been spiking the mead in Vanheim...
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May 20th, 2007, 12:15 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Mead
Nay, mead does not need spiking, it does a fine job by itself in sufficient quantity.
Oceania can attest that even the beef burgers made from the cattle of Vanheim did have an unexpectedly strong spicey honey taste. Unfortunately there were no horse burgers to be made as the true warriors of Vanheim missed waking up for the battle.
Altogether we very much enjoyed the experience and have decided we would like to stay for a little while.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 20th, 2007, 12:25 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mead
The Vans were busy laying an egg^H^H^H^H^H^H^H raising a fort.
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May 23rd, 2007, 04:29 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Gems
Oceania's preparations for the many deaths our armies will suffer in our border conflict with mighty Vanheim require certain rituals involving a small amount of Death Gems. Unfortunately we are a bit short on supply of these gems. We are willing to trade other gems in exchange, or even magic items.
Please PM vfb if you have 12+ Death Gems you would like to trade, for earth, fire, or nature gems.
We are also looking to acquire water gems, since oddly enough they are in very short supply under the waves. Plus in our noobishness we thought it would be fun to make some clams, but turns out we are much too impatient to enjoy the benefits. We're selling Clams for 20 water gems a clam if any nation is interested.
And of course, we do not exclude any nations from these trade offers. War is war, but business is business, or something along those lines anyway.
-- Uz, Prophet of the Mad Watcher
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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