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January 18th, 2008, 09:30 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 67
Turn 67 out.
Deadline is Sunday night.
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January 22nd, 2008, 07:36 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Turn 67
I think I've stumbled into a bug or issue with the game.
This turn (what is it?- 68 now?) I've had a battle vs. Agartha in Arco's castle. The battle replay for this causes dominions to crash on the 3rd round or so of the battle. The crash is consistent and happens both on my pc and laptop (win XP both).
Ygorl, may I ask if you had a similar issue?
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January 22nd, 2008, 09:48 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 68
We are on turn 68.
Shall we say the deadline is Thursday night?
Pasha
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January 23rd, 2008, 05:55 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Turn 68
I think it makes sense given the late stage of the game and the fact we got the turns yesterday.
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January 25th, 2008, 09:22 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 69
Turn 69 is out.
Deadline is Sunday night.
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January 26th, 2008, 08:54 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 69
I didn't have any problems watching the battle - though I do have problems with the result.
This game has been plagued with weirdness for me, most of it not in my favor. I've had commanders turn into normal troops, or vanish entirely without explanation, and artifacts vanish similarly - things might have turned out differently, I think, otherwise... On the other hand, I did get one horse tribe cavalry leader who one month somehow gained magic paths as though he were an Arcoscephalean mystic (I believe), which was kind of nice... Still doesn't make up for my Jinn disappearing in the middle of *the* critical string of battles!
Anyway, it seems quite likely that WraithLord will win with this next turn. Congratulations in advance on a game well played! It's been a lot of fun...
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January 26th, 2008, 09:21 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 69
The Djinn died of an acute poisoning, from what I saw. I'm not denying that there's been an awful lot of weird stuff, though, from eternally encased in ice Wyrms and Water Queens, to WQs that have 4 actions each combat round and whatnot
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January 26th, 2008, 09:54 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 69
Oh! So, Wraithlord played a Hey-Look-Over-There-At-Ygorl! while his hands worked overtime for the win! Grrrrrr!
If Wraithlord wins, I think he deserves a gold star, because he jumped in and played someone else's pretender.
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January 26th, 2008, 09:57 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Turn 69
Not just someone else's pretender... A newbie playing ME Ulm. That's a special achievement right there.
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January 28th, 2008, 05:51 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 69
The acute poisoning didn't show up in my battle replay. As far as I saw, he was around at the end of one fight (including not counting as dead in the summary) and gone at the beginning of the next. Stranger things have happened, though, it's true.
Wraithlord has played a politically very savvy game (and not too shabby militarily, either... ) - I don't begrudge him his theft of my tenuous shot at victory at all...
As an aside, Eweirl maybe hasn't been in an astounding number of MP games, but he's not exactly a newbie. He had Dom2 more than three years ago (I know because I gave it to him )
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