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  #221  
Old June 8th, 2009, 05:31 PM

Sombre Sombre is offline
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Crazy thing is when I wanted to see how I should do the highlights on the bubble, this is the image I used:
http://www.lukechueh.com/images/pain...le-trouble.jpg

Bubble trouble!
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  #222  
Old June 8th, 2009, 07:58 PM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

We made Bub (or Bob?) from Bubble Bobble angry! :O

Same deal as with Skrag. You guys choose which you prefer. Ridiculous overkill or classic glowy eyes wrath.

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  #223  
Old June 8th, 2009, 08:18 PM
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Can we have one where he rocks out with an electric guitar that's actually MADE from electricity? His hands are already on the first and last fret.

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  #224  
Old June 9th, 2009, 03:36 AM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

What if you used glowy eyes for the primary sprite, and ridiculous overkill for his attack sprite? I kind of like the idea of going a bit over the top for something as potent as a 2nd gen slann.
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  #225  
Old June 9th, 2009, 03:47 AM
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

I second Rdonj, the electric effect is most nice on a super slann.
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  #226  
Old June 9th, 2009, 06:28 AM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Cool, I'll make sure all 2nd gen Slann are suitably over the top and have distinguishing abilities.
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  #227  
Old June 9th, 2009, 03:44 PM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Messing around with Tzunki.
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  #228  
Old June 9th, 2009, 04:03 PM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

What's Tzunki?

Looks very cool anyway. I really like the swimming sprites.
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  #229  
Old June 9th, 2009, 05:07 PM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Tzunki is the Old One or lizardman god in charge of the seas. His sacred spawnings can go swimming and have various other powers. Mostly they're just badass underwater though. I'm doing a commander for each sacred spawning and I'm also tweaking them so they're as different as possible (and not just lots of recoloured saurus).

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  #230  
Old June 11th, 2009, 07:24 PM

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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Sombre those look really awesome, exactly what I was hoping you'd do when I suggested it
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