|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				February 4th, 2009, 02:14 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 1.41b isn't an official cbm is it, its what someone modified for this game? (wish the forum search worked better)
 Edit: yep, on page 16 of this thread, it's Zeldor's fix of 1.41
 Edit2: Probably worth checking if anything else has been affected? Hopefully not all spells are reset?
 
                 Last edited by Dragar; February 4th, 2009 at 02:43 AM..
 |  
	
		
	
	
	| 
			
			 
			
				February 4th, 2009, 04:25 AM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Check official 1.41. There should be just very minor fixes. But I doubt QM intentionally increased prices of things like that.
 1.41b has only 1 line change, for blinlords. Nothing else.
 |  
	
		
	
	
	| 
			
			 
			
				February 4th, 2009, 07:23 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 539
					 Thanks: 15 
		
			
				Thanked 43 Times in 34 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 As long as I have been around, Summon Spectral Infantry (the EA&MA ritual) has been 1for 5 in the CBM.Summon Abysian Ancestors in the LA has at the same time always been 5 for 5,
 |  
	
		
	
	
	| 
			
			 
			
				February 4th, 2009, 08:51 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
					 Thanks: 20 
		
			
				Thanked 54 Times in 39 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 yeah that seems to be it... I don't know why there are two separate spells when they seem to be the same thing, no? |  
	
		
	
	
	| 
			
			 
			
				February 4th, 2009, 09:47 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 different ritual with same name for different eras? weird, and suckful 
 would explain things though, Solar is EA..
 |  
	
		
	
	
	| 
			
			 
			
				February 4th, 2009, 08:14 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I got hit with the "wrong turn number" llamaserver bug now. I have temporarily turned off quickhost and postponed the game by 12h, so llamabeast can take a look. If anyone has similar problems, just let me know via PM, so I can get things sorted out.
 I think it's what chrispedersen reported too earlier. Did it happen in any other game for anyone before?
 |  
	
		
	
	
	| 
			
			 
			
				February 5th, 2009, 06:48 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 So, I don't really understand this. The game is on turn 11. Is the turn you're taking turn 11 Zeldor? What does the error message say? (It should say something like "The game is on turn 11 but you've sent in a file for turn 10).
 I have a little script that tells me when game turn numbers are out of sync, but in this case it doesn't seem to think there's a problem so it must be a slightly unusual situation.
 |  
	
		
	
	
	| 
			
			 
			
				February 5th, 2009, 07:16 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Er, so I took your turn for you Zeldor, and it worked just fine. Not sure what to make of that.
 I recommend you retake it in any case, as I just hit "End turn".
 |  
	
		
	
	
	| 
			
			 
			
				February 5th, 2009, 07:56 AM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 It looks like I found the problem -  .trn files I tried to use from llamaserver were probably corrupted. While they were for turn 11, they showed up as turn 10 in game. I downloaded a .trn file again and it showed up as turn11, I remade it and it got accepted. Hmm... it may be rather some dominions bug, not llamaserver. |  
	
		
	
	
	| 
			
			 
			
				February 6th, 2009, 06:49 AM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
	      |  |  
    
	| 
				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 We have 2 semifinalists already.
 LA Mictlan defeated LA Ulm.
 LA Bogarus defeated MA Man [he is AI].
 
 We have few other nations on the way out too.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |