|
|
|
|
|
October 3rd, 2009, 04:47 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by Septimius Severus
I'm curious, what unique starting requirements will make them more findable other than altering the .rgb file to include something that would certainly point out their location? We will know that by default the #1 and #2 players will be placed forward, and we will know the starts, but we will not know which team is placed north, south, east, or west of the AI center. That is the way I'd like to keep it.
|
By making a map with pre-set start locations, any player whose start location is specifically set is easily able to be found simply by reding the .map file, or by loading up a game with all players set as human. There's no way you can avoid that afaik.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
October 3rd, 2009, 05:17 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by rdonj
Quote:
Originally Posted by Septimius Severus
I'm curious, what unique starting requirements will make them more findable other than altering the .rgb file to include something that would certainly point out their location? We will know that by default the #1 and #2 players will be placed forward, and we will know the starts, but we will not know which team is placed north, south, east, or west of the AI center. That is the way I'd like to keep it.
|
By making a map with pre-set start locations, any player whose start location is specifically set is easily able to be found simply by reding the .map file, or by loading up a game with all players set as human. There's no way you can avoid that afaik.
|
Reading the map file? Remember, only the server will have the copy with the specstarts not the players. So they won't have advance knowledge of which individual nation is in each start except via the default placement mentioned.
Pyg, your right, a player could right-click around all the other starting locations till he sees a land province with a sea terrain icon, but it'd be less conspicuous than a single sea looking province in the midst of a completely land map.
If one of us can't do it or wants to do it, I've got you down as volunteering. I want to thank you anyway. It would mean everyone re-downloading the map however. Now lets hear from Agema, regarding whether he's keeping Fomoria or we remove it from the running. He can certainly keep it, since it's not a game breaker, just a minor nuisance. But I don't know enough about any possible economic side effects of a neigboring sea province to tell him to do one thing or the other.
I just did some of my own quick tests and yep, Formoria won't hold a specstart, but they will start fine randomly on land provinces without any sea neighbors. Weird.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
Last edited by Septimius Severus; October 3rd, 2009 at 05:43 PM..
|
October 3rd, 2009, 05:20 PM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
the "economic" downside to having one sea neighbor is pretty negligible. i say lets just get on with the game please.
|
October 3rd, 2009, 05:37 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by Frozen Lama
the "economic" downside to having one sea neighbor is pretty negligible. i say lets just get on with the game please.
|
Amen brother! And you and Maerlande are on my team, so I guess if Maerlande feels the same, 3 votes outweighs waiting for our captain's decision.
We keep Formoria.
Let the swaps begin OFFICIALLY then huh?.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
|
October 3rd, 2009, 05:40 PM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
can i officially ask to swap Yomi for Caelum? Agema isn't on enough to be reliable.
|
October 3rd, 2009, 05:47 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by Frozen Lama
can i officially ask to swap Yomi for Caelum? Agema isn't on enough to be reliable.
|
Why yes, you may. I won't make players wait for the captains, though it is recommended that players at least get the consensus of their team mates.
Wait, though, we are using method 2. So caelum is not up for grabs unless the Deva's officially drop it (now that I've announced that swaps may begin and we have *settled* the issue with Formoria).
Currently available:
Abysia
Pangaea
Marverni
Agartha
C'tis
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
|
October 3rd, 2009, 05:52 PM
|
BANNED USER
|
|
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
ok, pangea then. btw, i'm assuming that you will be playing Formoria sept?
|
October 3rd, 2009, 05:58 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.
Quote:
Originally Posted by Frozen Lama
ok, pangea then. btw, i'm assuming that you will be playing Formoria sept?
|
Pangaea you may have. Yomi is now up for grabs.
I shall take whatever my great captain gives me (and whatever others on our team don't want). He is still our captain (forgive me players). Maybe you need to speak with Agema about your taking over the captaincy. It's almost mutiny.
Currently available:
Abysia
Marverni
Agartha
C'tis
Yomi
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
Last edited by Septimius Severus; October 3rd, 2009 at 06:08 PM..
|
October 3rd, 2009, 06:33 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, Design, AI Creation.
Okay - actually, we already asked to trade Caelum for Pangaea?!?!?!
As I said repeatedly? I appreciate that it's first-come-first-served, but we made this request twice already while we were heeing and hawing over a tie-breaking procedure that had no effect on this.... pyg21 has already been testing Pangaea builds...
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
October 3rd, 2009, 06:50 PM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
|
|
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, Design, AI Creation.
No wait, misunderstanding Dr.P. We would PREFER Caelum. I'm sure FL agrees. So you picking Pangaea is good by us.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|