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October 30th, 2016, 04:00 AM
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Lieutenant General
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Re: APC Development and related topics.
Quote:
Originally Posted by MarkSheppard
First possible photos of 30mm STRYKER and a designation and name:
XM1296 Dragoon.
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So basically the US Army has invented a LAV-30?
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Suhiir - Wargame Junkie
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October 30th, 2016, 12:19 PM
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Shrapnel Fanatic
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Re: APC Development and related topics.
Wip...........
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October 31st, 2016, 09:02 AM
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National Security Advisor
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Re: APC Development and related topics.
In Mobhack, open the OOB with the weapon you want to copy from. Navigate to it on the weapons tab, and then use the copy function. That weapon is now in the paste buffer.
Now open up your target OOB, go to the weapons tab and find a free weapon slot (if there is one - if not, you are stuffed). Paste the weapon you just copied into that slot. Save weapon data before moving off. Now open your modified APC in the units tab, find the cannon (probably slot 1) and change its ID to the slot number you used to paste the copied data into. Change ammo to suit. Save OOB and exit Mobhack. Job done (though you should run the points calculator on the resulting OOB).
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October 31st, 2016, 09:56 AM
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Captain
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Join Date: Nov 2010
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Re: APC Development and related topics.
Quote:
Originally Posted by Mobhack
In Mobhack, open the OOB with the weapon you want to copy from. Navigate to it on the weapons tab, and then use the copy function. That weapon is now in the paste buffer.
Now open up your target OOB, go to the weapons tab and find a free weapon slot (if there is one - if not, you are stuffed). Paste the weapon you just copied into that slot. Save weapon data before moving off. Now open your modified APC in the units tab, find the cannon (probably slot 1) and change its ID to the slot number you used to paste the copied data into. Change ammo to suit. Save OOB and exit Mobhack. Job done (though you should run the points calculator on the resulting OOB).
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May I subsequently distribute a scenario with modified APC as described above without distributing the modified OOB?
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October 31st, 2016, 10:38 AM
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Lieutenant General
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Join Date: Apr 2007
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Re: APC Development and related topics.
Any unit, and it's weapons, used in a scenario has to be in the OOB a player is using or you get an error; i.e. a generic unit placeholder and very odd (if any) stats.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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October 31st, 2016, 02:36 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: APC Development and related topics.
Quote:
Originally Posted by Suhiir
Any unit, and it's weapons, used in a scenario has to be in the OOB a player is using or you get an error; i.e. a generic unit placeholder and very odd (if any) stats.
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Quote:
Originally Posted by shahadi
Quote:
Originally Posted by Mobhack
In Mobhack, open the OOB with the weapon you want to copy from. Navigate to it on the weapons tab, and then use the copy function. That weapon is now in the paste buffer.
Now open up your target OOB, go to the weapons tab and find a free weapon slot (if there is one - if not, you are stuffed). Paste the weapon you just copied into that slot. Save weapon data before moving off. Now open your modified APC in the units tab, find the cannon (probably slot 1) and change its ID to the slot number you used to paste the copied data into. Change ammo to suit. Save OOB and exit Mobhack. Job done (though you should run the points calculator on the resulting OOB).
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May I subsequently distribute a scenario with modified APC as described above without distributing the modified OOB?
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That is what I had thought. So, in designing a scenario, I am left with two alternatives use the USA 25mm M242 with sabot values or load the Bushmaster 30mm and give it sabot ammo.
Using these two options, I can publish a scenario without distributing a modified OOB.
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October 31st, 2016, 04:01 PM
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Lieutenant General
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Re: APC Development and related topics.
Don is it safe to assume you have the USA 30mm STRYKER for the game handled for the next patch? First units were to ready by Dec. 2016 according to JANE's. I would personally use Jan. 2017. Haven't seen anything anything to this point to disrupt that time frame. The 30mm version being in limited numbers will also be up armored slightly from the current ones in the OOB as applique armor is to be added. Also they all will be SYRKYER's with V-Hulls so there should be a modifier for crew survival possibly considered.
Also the current in game STRYKER's should reflect the same starting about Jun. 2014 or Jan. 2015 (Same for the USMC for their LAV's were modified as well with V-Hulls I thought around this time frame as well.) if memory serves for a " new/modified" unit to be added to the OOB.
If you've got this one, I'll post all the refs I have for these units and clean out my APC folder//work-list of this unit. Please let me know at your convenience.
ICON looks great!!
Regards,
Pat
NEVER MIND:
http://www.armyrecognition.com/decem..._12312152.html
http://www.armyrecognition.com/january_2016_global_defense_security_news_industry/general_dynamics_secured_a_$75_million_to_integrat e_a_30mm_cannon_to_the_stryker_program_32001162.ht ml
http://www.armyrecognition.com/may_2016_global_defense_security_news_industry/us_army_awarded_general_dynamics_$329_m_contract_f or_the_stryker_infantry_vehicle_upgrade_50905164.h tml
An issue I'll still be tracking for the USA/USMC Light/Heavy Armor:
http://www.armyrecognition.com/june_..._10906162.html
The USMC LAV-AT new turret:
We had some debate about this vehicle when I submitted info to support it's continued fighting status for the USMC. It appears the newer version ( UNIT 018 LAV-ATA2) will need a date modifier based on this next ref. something along the lines of Jun. 2016 but, I think Jan.2017 as a better date to allow for our "swag" based on the completion date of this contract. We do get a better look at the turret though and it has plenty of smoke grenade launchers as well as being better protected then the EMERSON Turret also with a better FCS as well. Also UNIT 027 LAV-ATA1 end date will need to extended out to match the new start date for the above UNIT 018.
http://www.armyrecognition.com/august_2016_global_defense_security_news_industry/raytheon_won_a_$30mn_contract_to_provide_us_marine _corps_with_anti-tank_variant_turrets_51808161.html
Not as much as I thought, which already means I've posted the rest in this thread.
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"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
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October 31st, 2016, 06:56 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: APC Development and related topics.
Quote:
Originally Posted by FASTBOAT TOUGH
Don is it safe to assume you have the USA 30mm STRYKER for the game handled for the next patch? First units were to ready by Dec. 2016 according to JANE's. I would personally use Jan. 2017. Haven't seen anything anything to this point to disrupt that time frame.
Regards,
Pat

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Nope
Quote:
The prototype vehicles will begin a series of industry “shakedown” testing prior to industry contractually delivering the vehicles to the Army in December. Government testing on the platforms begins in January 2017.
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MAYBE later 2017...maybe it might get someplace in force. We'll see what we know in March
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October 31st, 2016, 07:19 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
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Thanked 5,862 Times in 2,893 Posts
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Re: APC Development and related topics.
Quote:
Originally Posted by shahadi
Quote:
Originally Posted by Suhiir
Any unit, and it's weapons, used in a scenario has to be in the OOB a player is using or you get an error; i.e. a generic unit placeholder and very odd (if any) stats.
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Quote:
Originally Posted by shahadi
Quote:
Originally Posted by Mobhack
In Mobhack, open the OOB with the weapon you want to copy from. Navigate to it on the weapons tab, and then use the copy function. That weapon is now in the paste buffer.
Now open up your target OOB, go to the weapons tab and find a free weapon slot (if there is one - if not, you are stuffed). Paste the weapon you just copied into that slot. Save weapon data before moving off. Now open your modified APC in the units tab, find the cannon (probably slot 1) and change its ID to the slot number you used to paste the copied data into. Change ammo to suit. Save OOB and exit Mobhack. Job done (though you should run the points calculator on the resulting OOB).
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May I subsequently distribute a scenario with modified APC as described above without distributing the modified OOB?
=====
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That is what I had thought. So, in designing a scenario, I am left with two alternatives use the USA 25mm M242 with sabot values or load the Bushmaster 30mm and give it sabot ammo.
Using these two options, I can publish a scenario without distributing a modified OOB.
=====
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OK I was waiting for someone to suggest the obvious but I see that isn't happening ( everything but....)
Maybe a few others might pay attention as well---- you're going to LEARN SOMETHING about the game
Buy your US Army Striker........it won't have the proper Icon until next patch but you seemed determined to add it to a scenario anyway........
Change to USMC...
OK so far ?
Now........go to the editor menu and press the " Change the current units data" button.
Now click on weapon 1.... Now...... remember the game now thinks you are USMC because you changed to USMC..... so it gives you the USMC weapon list ( !! )
Enter 77 for the weapon ( TA Da !! .........30mm Bushmaster complete with sabot pen data ) then add the ammo you want......this thing only carries 2x 75 rounds and with autocannot it's bursts so 12 HE and 13 Sabot is what it gets ( still under review along with how many troops it can carry )
Go back to the purchase screen,,,,,, change back to US army and save and this is what you will see

Last edited by DRG; October 31st, 2016 at 07:49 PM..
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October 31st, 2016, 09:07 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: APC Development and related topics.
Quote:
Originally Posted by DRG
OK I was waiting for someone to suggest the obvious but I see that isn't happening ( everything but....)
Maybe a few others might pay attention as well---- you're going to LEARN SOMETHING about the game
Buy your US Army Striker........it won't have the proper Icon until next patch but you seemed determined to add it to a scenario anyway........
Change to USMC...
OK so far ?
Now........go to the editor menu and press the " Change the current units data" button.
Now click on weapon 1.... Now...... remember the game now thinks you are USMC because you changed to USMC..... so it gives you the USMC weapon list ( !! )
Enter 77 for the weapon ( TA Da !! .........30mm Bushmaster complete with sabot pen data ) then add the ammo you want......this thing only carries 2x 75 rounds and with autocannot it's bursts so 12 HE and 13 Sabot is what it gets ( still under review along with how many troops it can carry )
Go back to the purchase screen,,,,,, change back to US army and save and this is what you will see

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Voila. Excellent tutorial. Only thing I used the Modify the Current Unit's Data.
Now, in the Editor when I right click on the unit, and select Information, the 50 cal TMG not the Bushmaster is loaded in weapon slot 1.
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Last edited by shahadi; October 31st, 2016 at 09:24 PM..
Reason: Information screen
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