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February 17th, 2012, 04:00 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
LA Ermor, plus I think unlike singleplayer, if a random event takes your province and someone else tries to move in, that's usually a declaration of war.
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February 17th, 2012, 07:45 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
So, anything else happening in the world?
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February 17th, 2012, 07:47 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quote:
Originally Posted by legowarrior
So, anything else happening in the world?
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Well man, despite sending in turns, is essentially AFK. They way they rolled over kind of makes me think they would have done better going AI instead of just doing nothing.
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February 17th, 2012, 09:54 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
yeah, that one was a little weird.
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February 17th, 2012, 10:17 PM
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Private
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Join Date: Dec 2011
Posts: 36
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
It's kinda confusing. I thought maybe he'd been set back by a bad random event, but there's been enough time for him to recover if that was the case.
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February 17th, 2012, 10:43 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Well who ever is near has got one less neighbor to contend with. That person will probably leap to the front of the pack.
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February 17th, 2012, 11:16 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Yeah. Basically free castle/lab with a nice boost to gem income. Luckeeee.
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February 18th, 2012, 04:34 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
C`tis at one point in the last 2 threads asked me to make sure that he doesn't stale this turn, and he's the only one with orders left to submit.
I'm going to add 12 hours, then leave auto-hosting on, then re-evaluate in the morning. If you're someone not C`tis, please don't withdraw your orders. I'm not sure if he deleted the post because he said he thought he'd make it or not; but I'll leave auto-hosting on; if you're C`tis, please don't take this opportunity to arbitrarily slow things 
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February 18th, 2012, 10:55 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Turn in! Thanks for the delay.
As for Man, the fine and loving lizards of C'tis were more than glad in overthrowing the evil dictator pretender who established rule there. The good people of Man are in the safe care of the C'tis lizards. The Dark Lord of C'tis has taken personal interest in looking after these poor folk.
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February 18th, 2012, 11:11 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini
Quite frankly, i really dislike how this turned out. Ctis is already "powerful" in stock by itself, but getting a free lab, fortress and home province income this early is pretty huge. Bad manner by whoever is playing Man.
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