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  #221  
Old February 17th, 2012, 01:55 PM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

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Originally Posted by Wendigo_reloaded View Post
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Originally Posted by kennoseishin View Post
Well that's puzzling. I've got dominion in R'yleh's ocean, despite being on the opposite side of the map. Any ideas why?
Some heretic atlantian scum raised the flag of a false god. The leaders have already been lobotomized & will throw their lives for the Sleeping God in the first ranks of the lobo guards.

It was a random event.
There is this one awesome random event that I've only seen in SP maybe once or twice, and I think its only for LA Ermor, which is kind of a bummer for me now, but its when a handful of cultists with ghouls decide to take over a province and basically give it over to you if they're successful. I could go for some randomized love thrown my way this game.
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  #222  
Old February 17th, 2012, 04:00 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

LA Ermor, plus I think unlike singleplayer, if a random event takes your province and someone else tries to move in, that's usually a declaration of war.
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  #223  
Old February 17th, 2012, 07:45 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

So, anything else happening in the world?
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  #224  
Old February 17th, 2012, 07:47 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

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So, anything else happening in the world?
Well man, despite sending in turns, is essentially AFK. They way they rolled over kind of makes me think they would have done better going AI instead of just doing nothing.
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  #225  
Old February 17th, 2012, 09:54 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

yeah, that one was a little weird.
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  #226  
Old February 17th, 2012, 10:17 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

It's kinda confusing. I thought maybe he'd been set back by a bad random event, but there's been enough time for him to recover if that was the case.
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  #227  
Old February 17th, 2012, 10:43 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Well who ever is near has got one less neighbor to contend with. That person will probably leap to the front of the pack.
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  #228  
Old February 17th, 2012, 11:16 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Yeah. Basically free castle/lab with a nice boost to gem income. Luckeeee.
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  #229  
Old February 18th, 2012, 04:34 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

C`tis at one point in the last 2 threads asked me to make sure that he doesn't stale this turn, and he's the only one with orders left to submit.

I'm going to add 12 hours, then leave auto-hosting on, then re-evaluate in the morning. If you're someone not C`tis, please don't withdraw your orders. I'm not sure if he deleted the post because he said he thought he'd make it or not; but I'll leave auto-hosting on; if you're C`tis, please don't take this opportunity to arbitrarily slow things
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  #230  
Old February 18th, 2012, 10:55 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Turn in! Thanks for the delay.

As for Man, the fine and loving lizards of C'tis were more than glad in overthrowing the evil dictator pretender who established rule there. The good people of Man are in the safe care of the C'tis lizards. The Dark Lord of C'tis has taken personal interest in looking after these poor folk.
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