.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #221  
Old July 23rd, 2003, 12:52 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

unzipping as we speak,

looking forward to the game!!

kudos to you and Kwok both, thanks for all the hard work.

cherrio,
jimbob
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #222  
Old July 23rd, 2003, 01:06 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
I can upload the basic files for you, but your save games will be no-good.

No garantees with this upgrade. It only has data files thats it.

Up Grade for Beta Version
Thanks, I will try the patch and let you know how it goes
__________________
Kill em all let God sort em out
Reply With Quote
  #223  
Old July 23rd, 2003, 01:20 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Ideas for StarTrek Mod

1.New propulsion components: warp nacelle and impulse drive.

2.New propulsion system. The Cardassian_AI_DesignCreation
and Default_AI_DesignCreation have been set to used the new propulsion system and new propulsion components.

3.New Cardassian_AI_DesignCreation file. The Cardassians will make ships now. It seems the Minimum Speed and Desired Speed were set too high before, and the AI would not make ships.

4.New cargo bay and compact cargo bay. It seems a cargo bay component must have the most cargo storage ability or the AI will use a Drone Launcher instead.

5. New sizes for components: supply storage 15kt, emissive armor 15kt and shield generator 30kt.

All File Provided.
1058915819.zip

[ July 23, 2003, 07:40: Message edited by: TNZ ]
Reply With Quote
  #224  
Old July 23rd, 2003, 01:44 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
I hope it works for you. Enjoy
It apears that the new will run the old as long as you do not overwrite your savegame, I loaded fine so far but only ran 2 turns so far

(oops I stand corrected....comps are different)

[ July 23, 2003, 00:46: Message edited by: mottlee ]
__________________
Kill em all let God sort em out
Reply With Quote
  #225  
Old July 24th, 2003, 12:42 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Thanks Lurk, these I will look into right now.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #226  
Old July 24th, 2003, 01:14 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Star Trek Mod v1.0.1 Patch 1

1. - Changed Advanced Transphysic Drive Now has a movement bonus of 12
2. - Changed Advanced Transphysic Drive now has a cost of 200 for Organics
3. - Chagned Slipstream Drive (Federation Technology) now has a movement bonus of 13
4. - Changed Quantum Singularity Engine I - III Ability 3 from Hit Offense Minus to Plus
5. - Removed Quantum Slipstream Drive Ability 4
6. - Changed Bussard Collectors supply usage from 30 to 5
7. - Fixed Romulan Quantum Slipstream Drive was not giving its movement bonus
8. - Modified Romulan DesignCreation.txt file slightly
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #227  
Old July 24th, 2003, 01:31 AM

J. J. is offline
Private
 
Join Date: Sep 2002
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
J. is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Now you've done it. I haven't posted here for ages and even had to get my password again by e-mail so I could log in and post. Congratulations on finally finishing the job(well, it's not finished but you get the point) and a big thank you as well!

I'd like to start by pointing out a few errors:

1)The transphysic and Advanced transphysic drives cost the same and give equal bonuses.
2)The quantum singularity engines&drive's describtion says they reduce the chance to be hit but actually it's the other way around, they lower your own chance to hit
3)Are the buzzerd collectors really supposed to use 30 supplies? Aren't they supposed to generate supplies?

Well that's all for now. Maybe I'll post again next year.
Reply With Quote
  #228  
Old July 24th, 2003, 05:50 AM
CNCRaymond's Avatar

CNCRaymond CNCRaymond is offline
Second Lieutenant
 
Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
Thanks: 0
Thanked 0 Times in 0 Posts
CNCRaymond is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

First I would like to say great mod so far.

Bugs:
1. Dominion Escort has eleven moves with only three engines
2. The SystemNames.txt has a few erros in it. Little boxes at the ends of some names. Usually a spacing error. Also missing a few star trek system names like Vulcan. (I will send you my latest Star Trek system names)

Suggestions:
1. Have a second class of colony technology, one that allows for more cargo. Example: Colony Tech Rock 1, Colony Tech Rock 2, Colony Tech Rock 3 with each giving an increase in cargo by 5.
2. Federation Explorer and Escort class need more moves per engine to be effective I think.

[ July 24, 2003, 05:38: Message edited by: CNCRaymond ]
__________________
Developing the [i]Atrocities Star Trek Mod</i]
Reply With Quote
  #229  
Old July 24th, 2003, 06:17 AM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Keep up the good work
__________________
Reply With Quote
  #230  
Old July 24th, 2003, 06:40 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Good stuff: but I think there were some errors made:

1. The Pulse Phasers aren't mounted when I select the Defiant mount. (I'm assuming that this is an error.)

2. In a high tech start, the ferengi homeworld starts with 2 ferengi space yards, giving it a construction rate of 15K per turn. (I'm also assuming that this wasn't intended.)

But nevertheless, kudos to Atrocities and Kwok.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.