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November 24th, 2008, 11:34 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Bug Thread: Discussion
Sounds like most of those issues won't be fixed until Dominions 4.
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November 24th, 2008, 01:56 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Arcoscephale (MA) chariot needs fixing
Just noticed. Charioteers are armed with spear and short sword, but the unit has no ambidexterity bonus. As a result both attacks are skill four(4)!
This needs a quick fix. One doesn't usually see it as the chariot only tramples, but it's ridiculous that it is helpless against an opponent of the same size class or bigger.
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November 24th, 2008, 03:12 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Endoperez
The plague carrier icon was only added few patches back, so it's no wonder you haven't seen it.
Orion the Eternal Knight leads a mercenary band. They are a group of 5 or so human-sized beings wielding flaming swords. Their backstory says they were imprisoned somewhere for a long time, so they have huge starting ages and start with huge amount of experience. How did you "raise" him? It sounds as if you used Ritual of Rebirth to create a mummy out of him. The mummy doesn't necessarily have high-enough maxage to keep ancient beings from getting old age penalties, and has plague carrier ability IIRC.
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If he's a merc how did he end up in the hall of fame as my hero?
You're right about it being Ritual of Rebirth.
It does sound like the maxage on a mummy needs to be raised.
And why did he have that insane number of negative hit points while he was dead?
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November 24th, 2008, 03:23 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Loren
If he's a merc how did he end up in the hall of fame as my hero?
And why did he have that insane number of negative hit points while he was dead?
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Mercenaries that die keep the flag of the nation that last controlled them.
Soul Slay, death upon retreat and other insta-Death effects will deal 9999 damage. I'm more interested to know how he has over 200 hps as a mummy. Does he have some absurd heroic quality?
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November 24th, 2008, 09:59 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Endoperez
Quote:
Originally Posted by Loren
If he's a merc how did he end up in the hall of fame as my hero?
And why did he have that insane number of negative hit points while he was dead?
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Mercenaries that die keep the flag of the nation that last controlled them.
Soul Slay, death upon retreat and other insta-Death effects will deal 9999 damage. I'm more interested to know how he has over 200 hps as a mummy. Does he have some absurd heroic quality?
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IIRC he had heroic toughness. If the dead version shows the current hps rather than the hps he's supposed to have the screen would make sense.
After Ritual of Rebirth is he supposed to remain mine rather than leave for non-payment?
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November 28th, 2008, 12:11 PM
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Private
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Join Date: Sep 2006
Posts: 38
Thanks: 0
Thanked 4 Times in 3 Posts
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Re: Bug Thread: Discussion
just want to report a bug (or feature?)
when using transformation, if it transformed to a hydra hachling. The hydra hachling is still in the old version. And we'll get a strange thing that has the old-version hydra hachling data with a wired unit picture. (now code No.719, probably should be code No.1840)
Not so sure if it's done by purpose or just forgot to change it to the newversion hydra hachling tho.
Thanks
Last edited by slayers_ai; November 28th, 2008 at 12:14 PM..
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November 29th, 2008, 01:26 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Strange one
I run Dominions in a window.
Today while playing a game I found it in full-screen mode. I have no idea how it got that way.
Habit took over and I hit alt-enter. (I do a fair amount of work with command prompts.)
Boom--something about a pixel, I was going to come and post it then but everything has interfered and by now I don't recall the wording of the message.
When I ran Dominions again it was back in a window where it belonged, no problems.
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November 29th, 2008, 01:55 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Loren
IIRC he had heroic toughness. If the dead version shows the current hps rather than the hps he's supposed to have the screen would make sense.
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That would be the case.
Quote:
After Ritual of Rebirth is he supposed to remain mine rather than leave for non-payment?
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He'll be back as a mummy. Have you ever heard of a mummy going on strike, demanding more compensation? They're beyond such mere concerns as coin.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 29th, 2008, 09:50 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by slayers_ai
just want to report a bug (or feature?)
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I think its a bug.
The hydra you get is very suicidal it has poison cloud but no poison resistance.
Another transformation bug: If you have a shroud of the battle saint on a mage that casts transformation the bless effect will sometimes remain in place. Don't know if that works with other items too.
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November 29th, 2008, 10:32 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by slayers_ai
when using transformation, if it transformed to a hydra hachling. The hydra hachling is still in the old version. And we'll get a strange thing that has the old-version hydra hachling data with a wired unit picture. (now code No.719, probably should be code No.1840)
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Funny, those "Hydra Hatchlings" (719/767) have one of the secondforms of the Daughter of Typhon (1824) as their sprite graphics set. It should get the poison immunity, though.
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