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  #2291  
Old November 24th, 2008, 11:34 AM
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Default Re: Bug Thread: Discussion

Sounds like most of those issues won't be fixed until Dominions 4.
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  #2292  
Old November 24th, 2008, 01:56 PM
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Default Arcoscephale (MA) chariot needs fixing

Just noticed. Charioteers are armed with spear and short sword, but the unit has no ambidexterity bonus. As a result both attacks are skill four(4)!

This needs a quick fix. One doesn't usually see it as the chariot only tramples, but it's ridiculous that it is helpless against an opponent of the same size class or bigger.
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  #2293  
Old November 24th, 2008, 03:12 PM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Endoperez View Post
The plague carrier icon was only added few patches back, so it's no wonder you haven't seen it.

Orion the Eternal Knight leads a mercenary band. They are a group of 5 or so human-sized beings wielding flaming swords. Their backstory says they were imprisoned somewhere for a long time, so they have huge starting ages and start with huge amount of experience. How did you "raise" him? It sounds as if you used Ritual of Rebirth to create a mummy out of him. The mummy doesn't necessarily have high-enough maxage to keep ancient beings from getting old age penalties, and has plague carrier ability IIRC.
If he's a merc how did he end up in the hall of fame as my hero?

You're right about it being Ritual of Rebirth.

It does sound like the maxage on a mummy needs to be raised.

And why did he have that insane number of negative hit points while he was dead?
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  #2294  
Old November 24th, 2008, 03:23 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Loren View Post
If he's a merc how did he end up in the hall of fame as my hero?

And why did he have that insane number of negative hit points while he was dead?
Mercenaries that die keep the flag of the nation that last controlled them.
Soul Slay, death upon retreat and other insta-Death effects will deal 9999 damage. I'm more interested to know how he has over 200 hps as a mummy. Does he have some absurd heroic quality?
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  #2295  
Old November 24th, 2008, 09:59 PM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Endoperez View Post
Quote:
Originally Posted by Loren View Post
If he's a merc how did he end up in the hall of fame as my hero?

And why did he have that insane number of negative hit points while he was dead?
Mercenaries that die keep the flag of the nation that last controlled them.
Soul Slay, death upon retreat and other insta-Death effects will deal 9999 damage. I'm more interested to know how he has over 200 hps as a mummy. Does he have some absurd heroic quality?
IIRC he had heroic toughness. If the dead version shows the current hps rather than the hps he's supposed to have the screen would make sense.

After Ritual of Rebirth is he supposed to remain mine rather than leave for non-payment?
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  #2296  
Old November 28th, 2008, 12:11 PM

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Default Re: Bug Thread: Discussion

just want to report a bug (or feature?)
when using transformation, if it transformed to a hydra hachling. The hydra hachling is still in the old version. And we'll get a strange thing that has the old-version hydra hachling data with a wired unit picture. (now code No.719, probably should be code No.1840)

Not so sure if it's done by purpose or just forgot to change it to the newversion hydra hachling tho.

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Last edited by slayers_ai; November 28th, 2008 at 12:14 PM..
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  #2297  
Old November 29th, 2008, 01:26 AM

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Default Strange one

I run Dominions in a window.

Today while playing a game I found it in full-screen mode. I have no idea how it got that way.

Habit took over and I hit alt-enter. (I do a fair amount of work with command prompts.)

Boom--something about a pixel, I was going to come and post it then but everything has interfered and by now I don't recall the wording of the message.

When I ran Dominions again it was back in a window where it belonged, no problems.
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  #2298  
Old November 29th, 2008, 01:55 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Loren View Post
IIRC he had heroic toughness. If the dead version shows the current hps rather than the hps he's supposed to have the screen would make sense.
That would be the case.

Quote:
After Ritual of Rebirth is he supposed to remain mine rather than leave for non-payment?
He'll be back as a mummy. Have you ever heard of a mummy going on strike, demanding more compensation? They're beyond such mere concerns as coin.
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  #2299  
Old November 29th, 2008, 09:50 AM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by slayers_ai
just want to report a bug (or feature?)
I think its a bug.
The hydra you get is very suicidal it has poison cloud but no poison resistance.
Another transformation bug: If you have a shroud of the battle saint on a mage that casts transformation the bless effect will sometimes remain in place. Don't know if that works with other items too.
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  #2300  
Old November 29th, 2008, 10:32 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by slayers_ai View Post
when using transformation, if it transformed to a hydra hachling. The hydra hachling is still in the old version. And we'll get a strange thing that has the old-version hydra hachling data with a wired unit picture. (now code No.719, probably should be code No.1840)
Funny, those "Hydra Hatchlings" (719/767) have one of the secondforms of the Daughter of Typhon (1824) as their sprite graphics set. It should get the poison immunity, though.
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