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November 30th, 2008, 10:30 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
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Re: Bug Thread: Discussion
I've found a funny bug. Was playing around with the Eater of the Dead. I have cast GoR on him, gave pedant of luck and ring of regeneration, made him a prophet, fed him to the 3rd form and pushed him deep into enemy territory. He quickly made himself to the 1st place in the hall of fame, then, as usual, he became uncontrollable and started rampaging random provinces. The icon in the hall of fame was showing he was dead, so I had cast a Ritual of Rebirh, AND the SECOND INDEPANDANT Eater with items and prophet status has appeared in the province first one has gone berserk in. Now there are 2 Eaters stalking around. That's not all. There's supposed to be only one Eater in the world, and when you resummon it the independant one dissapears, so I was eager to know wich one would dissapear, or would they dissapear both... So I've cast Call the Eater again... To my surpise - none of them did, and I've received the third one.
Last edited by WingedDog; November 30th, 2008 at 10:34 AM..
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November 30th, 2008, 11:47 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Bug Thread: Discussion
Are bvithg those Eaters of the Dead the same monster number? It has several forms, so that could be playing havoc with the normal unique mechanics. Once the second one reaches Unfettered form, it would be nice to see if it disappears or not...
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November 30th, 2008, 12:08 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
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Re: Bug Thread: Discussion
The two rampaging eaters are U997 - the Unfettered form, the third one I've summoned is U994 - the smallest. I'll try to feed him to the U996 form to watch the result.
Added: I just fed the 3rd one to the U996 form, few turns after he's becane U997 and gone out of control, captured the province and then just dissapeared the same turn. The previous two are still wreaking havoc in the world.
Last edited by WingedDog; November 30th, 2008 at 12:25 PM..
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November 30th, 2008, 12:44 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Bug Thread: Discussion
I'd guess it has something to do with the one being a prophet?
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November 30th, 2008, 12:55 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Bug Thread: Discussion
Must be. Prophetizing it changed it from a normal Eater of the Dead to type "prophet" even though the monster number is the same. It lists as dead because it went independent (much like charmed and enslaved units are counted dead). Then the second one went indie but is a regular Unfettered, so it stays too. The third one is fine as Eater, but once it reaches Unfettered status, Dominions does a check that says it shoudln't so it goes poof instead.
That's my guess as to how the game logic works with it. Just speculation though, but it fits the observed behavior.
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November 30th, 2008, 01:10 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
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Re: Bug Thread: Discussion
Well, I also noticed if the first Eater was growing in power and reached about 7000 hp, while the prophet one was still about 500 hp. And it seems like the game consideres the prophet Eater to be my prophet as I'm still unable to make a new one.
Then something else has happened: when the prophet Eater was killed - the same turn the Third Eater U997 has appeared in the same province... Well not third now since prophet is dead - but there are still two indie Eaters in the world, here's screenshot of hall of fame.
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November 30th, 2008, 09:35 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Bug Thread: Discussion
Problem with .map files and #specstart - LA Atlantis and LA MArignon are nations that want coastal provinces. But if game has none valid coastal starts they can start on normal inland prov. Problem occurs when you want to place nations by #specstart, Mari/Atlantis either starts nowhere [and dies next turn] or replaces other nation [which dies]. Placing all nations by #specstart and leaving 1 free spot for Mari/Atlantis does not help, it makes it even worse [it still replaces one nation but mari/atlantis still dies, so 2 nations vanish]. Are there any solutions to that?
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December 1st, 2008, 12:59 AM
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First Lieutenant
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Join Date: Nov 2006
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Re: Bug Thread: Discussion
I don't know if this a game bug or a mod bug.
I've been playing with the Vampiri mod race and three times now during turn generation Dominions has vanished. Loading it up and hitting End Turn always works, though.
The reason I suspect the game is that it's also when I upgraded to 3.21.
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December 1st, 2008, 06:50 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Loren
I've been playing with the Vampiri mod race and three times now during turn generation Dominions has vanished. Loading it up and hitting End Turn always works, though.
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"Vanished" is not a useful error report. The game gives an error message when it crashes, you should copy and paste that to determine the kind of problem there is.
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December 1st, 2008, 12:22 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Bug Thread: Discussion
The Eater of the dead is no longer an entity with one body. For several patches now it has had the ability to split itself into neighboring provinces, slowly growing and turning every province into a field of animated flesh. Each manifestation of the otherworldly eater of the dead has a singular body, but the entity can manifest in several places.
The perceived bug might be a bug, but might also be a side effect of the multi-bodied entity mechanic.
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